Race Darda'il
Over-race Angel
Classification Living Soul
Family Angel of the Alabaster Shield
Sphere Truth
Origin In service to Truth
Lifespan Inmortal
Habitat Sanctum of the Orange Shield
Food Divinely granted energies
Description Darda'il have two wings, one wing is made of western red ruby, and the other wings in the east made of green emerald studded with pearls and ruby and topaz, head under the Throne, while their feet are under the earth. Their feet never touch the surface. Babies and animals can see them.
Procreation As permitted by their leaders, only with each other.
Esoterica All angels gain power from the Divine they serve. They are made of heavenly light, and therefore, all of their powers are filtered through that energy. Darda'ils are imbued with nommos, hegnh , and the Divine might of Truth. Other powers vary and are limited in their uses, but unholy powers are impossible.
Special Powers Each kind of angel has special powers based on their function in service to their Divine. All angels have a holy aura. For darda'ils that aura enforces an objective understanding of reality. All angels also communicate directly to the souls of the faithful or those who have not been wholly corrupted.
Scribe

Scribe darda'ils have powers that aide them in the administration of their domains. They have a pen made from one of their jewels, called a stylus. A darda'il's stylus has the power to write the True Name of any non-Divine. They have an oculus power that allows them to see objective reality. They also have an aspectu, which is their power to see and understand Names with a glance.

All scribes understand any non-evil language and have the power to understand their Divine's judgment of a mortal and inscribe it upon the scrolls of Heaven.

Herald

Herald darda'il's powers aide them in spreading the Word of Truth. They bear a trumpet called a lituus, which brings clarity to the honest and confusion to the dishonest, and usually both to most mortals. Their cross, or crucis, eradicates deceptions in those near it. And their scrolls bear the Word, which bears the Names of many things and brings understanding to those who hear or read it.

Herald darda'ils have a capio, or required task, which requires them to spread truths among mortality. As they do this, they become stronger. Their oculus allows them to see Names, and their infundere allows them to infuse honesty into the Names they can see.

Heralds can appear anywhere, though if they appear in unholy areas, it can hurt them. They speak all non-evil tongues. No one who hears their words, or voce, will ever forget them.

Warrior

Warrior darda'ils have powers that aide them in fighting evil. They bear a sword called a gladius and a shield called a scutum (though their appearances to not necessarily match those terms). Their gladius burns with the light of truth and harms the deceitful, and their scutum bears their Name, forcing those who see it to be truthful and protecting the honest. Their oculus allows them to see Names. They have a presence called a coram, which repulses mysteries, shadows, and illusions.

Warriors gain power through service. For every 1,000 beings of pure evil they destroy, they gain a new power, capping at twelve:

  • First: Summon halftooth crocodiles
  • Second: Immunity to arnum
  • Third: Trueshot
  • Fourth: Instill mental clarity
  • Fifth: Invoke true purpose
  • Sixth: Alter own Name (minor/must be permitted)
  • Seventh: Bind soul
  • Eighth: Grant immutable form, 1 hour
  • Ninth: Major revelation, once per Age
  • Tenth: Grant Name to other sacrifice
  • Eleventh: Command veritases
  • Twelfth: Alter other's Name (moderate)

The more evil a foe is, the more attacks a warrior has per round, capping at twelve.

Guardian

Guardian darda'ils protect the honest and sincere and followers of Truth. Those they protect cannot see them without esoteric intervention. If their ward's soul is in incredible danger, they can intervene at the cost of their existence.

Guardian darda'ils have a power called teneo, which allows them to absorb deceptions to protect their ward. Their oculus allows them to see reality as it is, and their augere power allows them to increase the honesty and sincerity in their ward, if need be.

Once in the life of their ward, they may physically intervene to protect them, surrounding them with a holy barrier that reveals all secrets and deceptions around them.

Lord

Lord darda'ils are the most powerful of all angels. Their very presence exudes power. This is called coram. For lord darda'ils, their presence is one of absolute truth, allowing them to dispel illusions and deceptions around them.

Every lord angel gains power both from serving their Divine and from being served by lesser angels. The gain a new power every Age they exist in service, capping at twelve:

  • First Age: Summon scribes
  • Seconed Age: Immunity to void
  • Third Age: Instill sincerity
  • Fourth Age: Name-shield
  • Fifth Age: Repair Name
  • Sixth Age: Name-infused attack
  • Seventh Age: Grant Name to other sacrifice
  • Eighth Age: Moderate revelation
  • Ninth Age: Grant true strength
  • Tenth Age: Canonize mortal
  • Eleventh Age: Duplicate Name, once per Age
  • Twelfth Age: Resonate truth, 1 mile radius
Weaknesses

Power it takes to instant kill:

Infernum 31
Arnum 34
Msawhat 19
Shadow 19
Void 25
Rending 22
Entropy 25

Service

Darda'ils serve Truth.

Scribe darda'ils administer the work of the Sanctum. They keep track of the lies and truths of all mortals and followers of Truth. They do all of the minor tasks that make the realm of Truth and Sincerity work.

Herald darda'ils spread honesty and truth in the world. They leave the Sanctum and spread the Word, seeking out those mortals who will do great works of truth in the world and empowering them. They also carry messages for Truth between Her and other Divines.

Warrior darda'ils are the army of Truth and Revelation. They oppose evil in all its forms and serve as Truth's defense against the powers of the Infernal. They are an honest and devoted army led by their General Heqeq.

Guardian darda'ils protect the honest and true and followers of True. They exist as protectors. Holier beings sometimes have more than one guardian. They cannot leave their service to their ward, or they fall.

Lord darda'ils run the Sanctum and see to it that all other darda'ils are doing as they must.

Notables Aism, Darda'il Manifest, High Lord, Bearer of Her Name; Yvestienal, Angel of Trust, High Herald; Heqeq, General of the True Shield, High Warrior; Sadiqqanan, High Guardian, Named Shield; Baraeal, High Scribe, Writer of True Names
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Topic revision: r4 - 12 Nov 2021, SallyJaneBlack
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