| Race | Danu'bran |
| Over-race | Brannish |
| Classification | Planar Being |
| Family | N/A |
| Sphere | Luck |
| Origin | The realm of Bran |
| Lifespan | About 3000 years |
| Habitat | Anywhere |
| Food | Normal human fare |
| Description | A danu'bran is about 7' tall, with shocking blue hair and fins on their arms. |
| Procreation | With each other for more danu'bran. With other brannishes, it follows the mother. With other races, it usually follows the mother. |
| Magic | One in a million thousand have heart magic or soul magic. Body & mind magic are possible. Void is rare. Faith is fairly common. |
| Special Powers | A danu'bran has the ability to pick up any game of chance, device of gambling, or other object of chance & know how to use it almost instantly. Usually, they have a discipline that they focus on--some on dice, some on cards, some on races, some on sporting events, some on just coins, etc. This power extends to magical versions of these games. |
| Weaknesses | Azeti magic & faith can cripple a danu'bran. |
| Culture | Danu'bran outside of Bran/their own societies are usually amiable, wandering gamblers, staying in one town long enough just to outstay their welcome. In Bran, they live in a complex society based almost entirely around what one can get away with. They cheat. They make decisions based on their games of chance, at which they cheat. If their opponent catches them, they lose, and if they lose, they lose. But if they catch their opponent, or win without being caught cheating, they win. This is used to determine almost everything, from political policies to who has to cook dinner each night. |
| Notables | |
| Sample statistics | PRO 16 ATH 13 STR 16 AWA 22 WIL 10 ROG 22 Gambling 16+ |
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