| Race | Coinpad |
| Over-race | Footpad |
| Classification | Psuedohalfling |
| Family | N/A |
| Sphere | Wealth |
| Origin | Wateni made them from footpads |
| Lifespan | 60-90 years |
| Habitat | Cities |
| Food | Normal human fare |
| Description | A coinpad is indisitinguishable from a footpad but for the common tools of their trade which they carry with them--their merchandise carts, laden heavy with thousands of odd & assorted items. |
| Procreation | With each other for more coinpads. With other halflings & pseudohalflings, it follows the mother. |
| Magic | One in a million have heart or soul magic. Mind magic, body magic, & void are possible. Faith is not unheard of. |
| Special Powers | A coinpad has a lust for travel like his footpad cousins, but, though they are good with languages, they do not have the same linguistic knack their cousins do. Instead, they have the ability to accustom themselves to the economic situation of any area within a week's time. Coinpads, in place of the halfling taunting skill, have the ability to cold read a person & find a way to cheat them outrageously. They have the halfling fear resistance as normal. |
| Weaknesses | A coinpad cannot resist what he perceives to be a good bargain. |
| Culture | Coinpads travel the world looking for business opportunities & working as merchants, usually with large carts carrying a huge assortment of random items. Usually, after about a week, a coinpad will make a purchase, sale, investment, or withdrawal, or do nothing, & leave a place. The results of their action will be the most shrewd & profitable move they could possibly make in that area. |
| Notables | |
| Sample statistics | PRO 10 ATH 13 STR 8 AWA 13 WIL 10 vs. Bargains 5 Fear Resistance 12 ROG 16 Cheat 16Learn Languages 13 |
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