| Species | Circuit Gnome |
| Over-species | Gnome |
| Classification | Vaettir |
| Family | Hylic Gnome |
| Sphere | Weather |
| Origin | From the rules of weather and climate. |
| Lifespan | 80-120 years |
| Habitat | Coastal mountains, where they live in burrows and earthen structures |
| Food | The smelliest, most unusual aspects of human fare |
| Description | Circuit gnomes are short (about 3.5'), Their heads are slightly too big for their bodies. They have big noses, wide grins, and human-hued hair and skin, with a tendency toward hair that stands up on end and shapes oddly. |
| Procreation | Gnome breed with each other, where the type of gnome is determined by the mother of the gnome. Breeding with non-gnomes is only possible with supernatural intervention. |
| Esoterica | Gnomes are hegnhic beings who are compelled to obey specific rules. By obeying the rules, they gain insights into systems and mechanism that gives them a supernatural affinity for devices and engineering. Circuit gnomes also gain insights into through patterned aether. Gnomes can use almost any supernatural energy except entropy, and circuit gnomes cannot use msawhat. The most commonly used are Foundation, other forms of aether, ethereal essence, yahas, void, mashoaab, damaskian power, dumaqu, arnum, and ordinal power. |
| Special Powers | Circuit gnomes have supernatural skill with electrical engineering and devices. Like all gnomes, they have gnomish illogic damage, wherein their inevitably dangerously failed experiments do not, in fact, hurt them. They also tend to inherently know the charge an electrical device, battery, outlet, etc. |
| Weaknesses | Entropy and msawhat. If a gnome violates their rules, they become a rogue gnome whose energies are askew and dangerous. |
| Rules | Circuit gnomes must obey three basic rules:
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| Culture | Circuit gnomes live in exended family homes where the elders raise the young while the parents and others work. Elders are caretakers until they cannot handle their responsibilities, and then they are cared for by other elders. Elders are retired workers. Families send the young to schools that teach them the basics of science, math, logic, and other subjects, and when they complete this basic education, they are encouraged into one of the major fields: electrical engineering, electrician, inventor, meteorologist, etc. If they choose one of these, they go to a specialized schoool. If not, they must apprentice or learn independently. The circuit gnome nation is governed by technical guilds and town councils, who choose officials to run the nation. The guilds and the councils are often at odds, and guild members may not vote for council members (nor council members be in a guild). Guild leaders are chosen by the guilds through voting. Councils handle civil and criminal matters through a magistrate system. Technology is highly revered by circuit gnomes, and electrical devices are their pride and joy. Use of electricity is their primary work, so they have very advanced gadgets, machines, and devices. However, because they are so focused, sometimes, they are behind in other areas. |
| Engineering | Circuit gnomes are skilled with electrical engineering. The most common uses for this are power systems and circuitry, electrical wiring, and devices. They are very conscientious about their wiring and electrical work, and they work very hard to create wonders of electrical power that will serve their communities and harness the natural powers around them. |
| Notables | |
| Sample statistics | PRO 10 ATH 12 STR 6 AWA 14 WIL 12 ROG 10 Sneak/Hide 11 Engineering 13 Illogic Damage |
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