Species Cinnabar Dwarf
Over-race Dwarf
Classification Vaettir
Family Natural Dwarf
Sphere Metal
Origin Arose from dalim and recorim
Lifespan ~800 years
Habitat Mountains
Food Omnivore
Description Cinnabar dwarves have light to dark grey hair and a human-range of skin colors. They have blue or grey eyes, and their hair is usually worn long, in braids. They also usually wear beards. They are stout and broad-shouldered and stand about 4.5' to 5.5' tall.
Procreation With each other. Half-dwarves are not possibly without esoteric intervention.
Esoterica Dwarves are aetherial beings, born from the earthpower imbuing the stones they are crafted from. Cinnabar dwarves are also beings of white tiger aether. They are capable of using any other supernatural energies, but msawhat is rare and often corrupts and destroys them. Divine energies, other forms of aether (especially winds aether), ethereal energy, Foundation, dumaqu, arnum, poioumenon, Damaskian power, and mashoaab are all very common.
Special Powers

Cinnabr dwarves' aetherial power makes them great climbers, shapers of stone and metal, and smiths. They are usually resistant to cold, able to stand stably on any slope, and great at understanding the flaws and strengths in any metal object. They are also skilled at sensing ores.

All dwarves are known for their steady feet, their inborn toughness, and their shrewdness.

Weaknesses Msawhat can corrupt and destroy them. Cinnabar dwarves are also oftentimes claustrophobic.
Culture

Cinnabar dwarves live in clan-based villages in the high mountains. Every clan has a council of elders who leads them, and each council has a representative that serves the thane. The thane is chosen by the clans in a rotation so that every generation, a new clan is thane. Clans are made up of interrelated families, and these families usually have a traditional craft at the center of them. Families live together in small clusters of homes in the village, closely together, helping raise the children and tend the elderly.

Alongside the clans are the guilds. There are many, many guilds, each one representing not a craft, but a faction among the craftsmen. They are political entities. There are different guilds for different metalworkers, or kinds of smiths, or multiple guilds for the same kinds of workers and smiths, with different goals and loyalties. It is a convoluted mess, and the in-fighting among the guilds keeps them from being a greater power or threat to the clans' might. Still, they do have some power, and a dwarf who does not want to learn their family's craft can go to a guild school instead.

The religions among cinnabar dwarves is also focused among the clans, with each clan having a different version of very similar faiths. The variations are mostly on the traditions and the ceremonies, not the Divines involved, though there is some of that as well. Religious leaders are usually second sons or daughters among the most powerful families of the clans.

Crafts

Zinc workers make common items, usually, and are respected among the clans. They have powerful aetherial energies, and they are considered the backbone of many clans, steady workers who make useful things.

Electrum workers usually make coinage. Sometimes they refine their metal into forms usable in jewelry. They use it for common items at times or ceremonial objects. They are powerful aetherial users and sometimes gain mashoaab as well. They control the banks.

Iron workers (incl. living iron) and steel workers (incl. spirit-charged steel) are the heart of cinnabar dwarven society. They make the tools, weapons, and devices of every clan. They are the most common powerful figures, and they have more aetherial power than almost any others. Iron or steel working families are revered among the clans, and the thane is almost always one of these.

Coalsteel workers and wolfram carbide workers are rare. They make complicated machinery and a wide variety of objects, and as alloy-workers, they are respected, but they are considered extreme specialists with a more scientific interest in metal.

Mizheekaysteel (white tiger metal) workers are more about white tiger aether than earthpower aether. They are rare, as the metal is difficult to work with and hard to find, but greatly respected. They make special objects for religious ceremonies, weapons, and armors. They are usually recruited to work for the military.

Dalim workers are even more rare, using the elemental metal. They serve only the thane and are responsible for making the thane's special armaments.

Recorim workers are legendary. Only two have every existed in cinnbar dwarven society, and they were given authority even over the thane and the high priests.

Notables  
Sample statistics PRO 10
ATH 8 Balance 14
STR 14 Toughness 17
AWA 10 Cave Sense 16 Nightvision 12
WIL 10 Stubborness 13
ROG 10 Crafting 13
Topic revision: r4 - 28 Jun 2021, SallyJaneBlack
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