Race Amethyst Dragon
Over-race Dragon
Classification Sundry
Family Velour Mantle
Sphere Luck
Origin Developed as dragons absorbed fortune
Lifespan 100,000 years
Habitat Island coasts
Food Omnivorous/energies
Description At birth, all dragons look like large, pink worms. At maturity, amethyst dragons grow to be flying dogs with purplish fur.
Procreation Dragons mate with each other only. Without intense supernatural interference, half-dragons are an impossibility. Dragons lay one to three eggs at a time. Upon hatching, a dragon immediately begins absorbing background energies. All dragon eggs are filled with pure, liquid draconic energy, which sustains the baby dragon upon hatching.
Esoterica Amethyst dragons have accumulated vast amounts of fortune. Poioumenon, yahas, and mana are common. Currents aether, winds aether, and pattern aether are also common, as are entropy, radiance, and divine energies (except Law). Flux is extremely common. Psionics and karma are not unheard of. Fate is impossible, and msawhat can corrupt their fortune and turn them into peridot dragons.
Special Powers

Dragons gain new powers as they accumulate more energies. At each stage of growth, they gain a new ability, usually culminating with the twelfth ability when they accumulate . The usual progression of powers is as follows:

  • Level 1: Erratic spark breath weapon
  • Level 2: Immunity to confusion
  • Level 3: Immunity to control
  • Level 4: Immunity to binding
  • Level 5: Scales bring good luck
  • Level 6: Zone of randomness
  • Level 7: Alter the odds, once per year
  • Level 8: Appraise object
  • Level 9: Sense fortune
  • Level 10: Instill good fortune
  • Level 11: Summon pesperians
  • Level 12: Know risks

All dragons accumulate energies by absorbing them naturally from the area around them. As such, they must carefully cultivate their lairs to provide the right kinds of energies, hence they hoard appropriate objects.

Other common powers include

Alternate Forms Amethysts dragons sometimes take the form of a halfling.
Weaknesses Fate or msawhat can harm them.
Subspecies Fortunate dragons have accumulate more fortune than most and become vectors of wild luck. Amazing coincidences happen all around them and good fortune befalls those they like. Eventually, though, a major accident hits them and they fade away.
Culture Amethyst dragons lay their eggs in nests on the coasts of temperate islands. They sometimes care for their young and sometimes do not (about one in six die). At maturity, they go off on their own, wandering the world, only to come back and bring back items for the hoard. The tribe has loose relations with other groups in their territory, using them for aid, hoard, and services when need be. They mate at whim and as they age, they become more and more accident prone until something kills them.
Notables Felicimien, Amethyst Dragon Manifest
Sample statistics For all draconic powers, the rule is 1 point in a stat costs 6 points of an energy.

(Mature)
PRO 19
ATH 20
STR 37
AWA 23
WIL 22
ROG 13

(Mature)
PRO 19
ATH 20
STR 37
AWA 23
WIL 22
ROG 13


Race Amethyst Dragon
Over-race Dragon
Classification Faunal
Family Recondite
Sphere Luck
Origin Eklem made them from the originals
Lifespan 100,000 years
Habitat Mountain valleys
Food Omnivorous
Description At birth, all dragons look like large, pink worms. At maturity, amethyst dragons grow to be flying dogs with purplish fur.
Procreation Follows the mother with each other.
Magic One in three has soul magic. One in three hundred has heart magic. Mind & body magic are possible. Void is unlikely. Faith is not unheard of.
Special Powers

Dragons gain new powers as they grow older. At each stage of growth, they gain a new ability, culminating with the twelth ability when they reach old age. They are born with the ability to breathe wild luck.

By the age of one thousand, they will have the ability to alter the odds on a situation at will, once a year. By the age of five thousand, they will have the ability to create a create a zone where odd and impossible accidents occur about them.

By the age of nine thousand, they will be completely unable to be unlucky. By the age of twelve thousand, they will be impervious to magical or divine forms of confusions, so clear are their minds. By fifteen thousand, they will be immune to calming influences, magical or mundane or divine.

By the time they are twenty thousand years old, they are able to grant another being one of their scales, bringing them good luck. By the age of twenty five thousand, they can grant good luck to anyone in sight. By thirty thousand, they can cause random incidents at will.

By the age of forty thousand, they are able to appraise the value of anything in sight. By sixty thousand, they can see the threads of fate, & finally, by the age of seventy five thousand, any amethyst dragon can know instantly the risks of any given situation.

Like all dragons, they can take on a smaller form at will from the time they reach maturity onward. This form, with amethyst dragons, is that of a halfling.

Weaknesses The threads of fate can harm them.
Culture Amethyst dragons, like most dragons, are solitary beings, for the most part, only coming together under the reign of a greater dragon. They dwell in valleys and cause chaos about them, making bets with passersby. They have a fondness for young men on impossible journeys, and they go out of their way to aide them.
Notables Felicimien, First Amethyst Dragon
Sample statistics (Mature)
PRO 17
ATH 22
STR 35
AWA 20
WIL 19
ROG 15 Read People 25
Topic revision: r3 - 17 Jun 2017, SallyJaneBlack
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