Species Ama-ron
Order Giant
Classification Humanoid
Family Big Giant
Sphere Story
Origin Quothar wove them from legends of giants
Lifespan 90-150 years
Habitat Rain forests
Food Large amounts of human fare.
Description Ama-rons stand 10' tall. They are supernaturally attractive.
Procreation Follows the mother with other giants. With other humanoids or pseudohumans, mixed nations people are possible if size permits.
Esoterica Ama-rons are beings of mijjit and poioumenon. Storytelling is common in their culture. They are also commonly users of mana, kor, yahas, symbolism, Damaskian power, bestial and greenlight aether, pattern aether, and vile energy.
Body The mijjit and poioumenon within ama-rons blend to give them bodily modifcation powers. They have supernatural size, strength, agility, constitution, and aging. They do not have the same regenerative properties as other giants, but instead have a supernatural attractiveness that influences others to view them positively. They do not begin experiencing senescence until their 80s and are longer-lived than other giants. Ama-rons are resistant to many diseases, especially those common in the rain forests where they live. They practice a mijjit/poioumenonic exercise called kumain, which allows them to alter their own bodies. Kumain involves eating large amounts of a special food called dilaw, which contains various local meats, mushrooms, and wild herbs. It also involves running for 300 miles every week, lifting 800 lbs. per day or climbing (and thereby lifting their own bodies) four tall trees per day, stretching excercises every morning and night, and a meditation on their personal narrative before sleep. Common bodily modifications are prehensile feet or tails, longer arms, stronger vocal chords, or bigger stomachs.
Farming Ama-rons grow rice, corn, abaca, pineapple, coconut, mango, and sugarcane most commonly. They are also ranchers of cattle and oxen. They have an innate sense of what these crops and livestock need, and their ability to speak to both plants and animals to encourage them to grow stems from their poioumenonic energies. Their farms are usually sprawling clearings within massive rain forests. They are known for their russet cattle and oxen and their colorful corn and abacas, especially.
Special Powers

As mentioned above, ama-rons can alter their bodies with kumain. They have supernatural size, strength, disease resistance, longevity, and appearance. They can also speak to plants and animals in a manner (telling stories) that coax them to grow in specific ways (usually to be larger and more nutritious). They innately know the needs of their crops and livestock.

Ama-rons have a strong sense of narratives and can use that to know when a change in weather is coming. They are also able, in the course of storytelling, to temporarily alter their bodies to tell the story, but only if they have a very captivated audience. This limits the ability mostly to performances.

In times of scarcity, ama-roms band together and collectively pool their energies to share with the entire community.

Weaknesses Ama-rons suffer greatly if they are bored. Boring an ama-ron is very difficult, but solitary confinement for an extended period would be effective. They also yearn to know their own origins; being mocked for this can goad them into rash behavior.
Culture

The ama-ron are known for three things amongst the people of the rain forests: their good looks, their love of stories, and their fearsome size. There is one tale that pervades ama-ron society above all others: the tale of their origins, or rather, the tale of their lack of an origin. The name "ama-ron" translates to "father-there," or "father is there." Some claim that this name derives from the name of an ancient chieftain of the ama-ron, used to spread the greatness of their people by association with the great chieftain, but there is no clear answer. What is known is this: amongst the story-loving ama-ron, no stories are more beloved than those that tell of origins, of fathers (or parents in general), or of ancient heroes.

Ama-ron communities are centered on ancestor-worship through storytelling. Elders are revered for their abilities to tell tales of the living past and are given special places of leadership. Parents are revered. Though every ama-ron knows who both of their parents are, there is no marriage or expectation of commitment between ama-rons except in rare circumstances. In many cases, an ama-ron's father is not even the biological father, but one the mother ama-ron picked based on her own preferences. "Father" (ama) can be a role for women or nonbinary people in ama-ron society, and "mother" (ina) is similarly not gendered, though the term is always used for the one who gave birth to an ama-ron, even if that person did not raise the ama-ron.

They hold most property communally except for the rice paddies and the cattle herds, which are controlled by a select few elders. These propertied elders are selected because they deal with the outside world more than others. What they bring in from trading with others is used in part to serve the community, but most of it goes to enrich these elders. They do not recognize a family structure, however; the elders pick their successors. If they do not, the community elects someone.

Children are raised communally after they are weaned. Once they are in their early teens, they are brought to work in the fields or with the herds for the propertied elders until adulthood. Once they are adults, they can choose to remain as paid employees or become part of the community. Adulthood is reached with the final growth spurt. Those who do not naturally have one use kumain to achieve one, though their employers might try to delay this. When this happens, the community will sneak the ama-ron off to perform kumain in secret at night.

Community-run farms (focused on the other crops and livestock) are for the benefit of the community or close neighbors. The main elder council controls these, and everyone pitches in either to help herd, farm, or support those who do. No work roles within ama-ron society are gendered, though they have stories of when the merchant elders once tried to impose these roles and failed because of community outrage.

Every community has festivals and feasts. Every crop's harvest has its own festival, and every herd's slaughter has its own festival. There are four storytelling festivals each year: the ancestors' festival, the merchant elders' festival, the community elders' festival, and the new adults' festival. The latter is when those who became an adult since the last festival tell their best stories in competition. The winners get ten oxen each. In the life of an ama-ron, there are many feast days: birthdays (for parents and children), ancestor namesake days (all ama-rons are given three names for different ancestors), adulthood celebrations, and a special day each ama-ron chooses for themselves, for which they have a special story for a special event in their lives. This last one is chosen ten years after adulthood, but can be changed after that if something else special happens.

Ama-ron communities are divided between the rice paddies/cattle fields and the rest of the community. The latter are on the outskirts of their villages. At the heart of each village is a temple of varying size and composition that is dedicated to their ancestors.

Notables Maro, Vampire Slayer
Sample statistics PRO 8
ATH 10
STR 18
AWA 10
WIL 8
ROG 11

Farming 11
Special Powers [See Above]
Topic revision: r2 - 10 Feb 2020, SallyJaneBlack
This site is powered by FoswikiCopyright © by the contributing authors. All material on this collaboration platform is the property of the contributing authors.
Ideas, requests, problems regarding Foswiki? Send feedback