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Age of Stone:
The world's water has receded and the Champion of Earth has taken over. Technology was mostly lost in the rise of the continents, but some artifacts remain. The usual mix of trains, guns, and medieval tech exists. The world is split into five different major regions: the dwaven-held surface realms, where the Hammer is dominant and works of stone are glorified; the dwarven-held underground, where the Hammer is dominant and works of stone are glorified; the surface realms ruled by his smiths, which have a more metallic focus; the seas, which are in revolt and seeking to return to the old Age; and the underground regions ruled by the Hammer's smiths, which has a more metallic focus.
No one knows why the Champion doesn't step in and speak his will, explaining which side he falls on--Metal or Stone (Steel Alliance or Akazadian), but the truth is, he remains ever silent in the disputed (civil war-torn) capital of the world, Ironhall.
The moons are dominated by the Hammer's people as well.
Subspheres: stoicism, stone, dirt, cavern, gem, metal, mountains, tectonics, smithing
Complementary spheres: metal, force, science, moons, fire, flora, wisdom, harvest
Opposing spheres: air, weather, force, famine (in the guise of "barren land"), pestilence (in the guise of "pollution")