Species Adlet (or Erqigdlet)
Order Faerie
Classification Vaettir
Court None
Sphere Travel
Origin All faeries are born Nameless and must be given a True Name; adlets have swift Names
Lifespan 2,000 years
Habitat Subarctic to arctic tundra and islands
Food Whale, seal, arctic vegetation and cannibalism
Description Bipedal humanoids with human-like upper bodies and dog-like lower bodies. They stand about 8' tall.
Procreation Adlets reproduce sexually with other adlets, other fey, other vaettir, and sometimes other mortals or even dogs. Their leg fur often has white and red spots or stripes.
Esoterica Adlets are beings of flux, mansam, poioumenon, and dream energy or uafas. Like all faeries, they are users of The Tradition, a form of poioumenonic lore empowered by dream energies.
The Tradition

Adlets also use the following fey powers:

  • Adlets can vanish and become insubstantial by speaking their True Name into a mirror.
  • A circle of salt will protect an adlet from supernatural powers for as long as it goes undisturbed.
  • Any adlet being may summon a sledge dog by whistling three special notes.

Adlets also have these powers:

  • Adlets are swift of foot when they go on all fours.
  • While on all fours, they have dog-like senses.
  • If naked, they are immune to the cold.
  • When they lose a digit or limb, those parts transform into local fauna. These animals haunt their former owners.
  • Adlets can bite through solid wood or stone if they are bound up.
Glamour Adlets can glamour themselves using certain ancient rhymes to look more human.
Weaknesses If they do not speak their True Name backwards into that same mirror in half a minute, adlets lose their True Names. They have a fortnight to recover it or they become targets of the Wild Hunt, corrupted into another kind of fey, or turn into a hag or boggin. Iron or steel will bind an adlet into powerlessness. An iron horseshoe nailed over a door will bar an adlet from entering a house. Most adlets detest tobacco smoke, and it can be used to stave them off. This is just a preference, however, and not a weakness. When in a contest with a mortal, adlets are often at an unexpected disadvantage. If they try to swim with boots on, they drown.
National Culture

Adlets live in tribes made up of close-knit but contentious families. They live in the islands near the cold coasts and hunt whale and seal. Each family is led by the oldest man, aataq, who is responsible for the well-being of the family. Custom has it that the aataq cannot make any of his family work other than himself; he must request. If he is cruel or hurtful or abusive, the family will refuse, and the rest of the tribe will take care of them, shaming the aataq. A good aataq makes sure all of his kin are provided for.

Each tribe is run by a council of aataqs. There is no national ruling body; each tribe is independent.

Children are raised by their families, taught by the aataq to hunt, sail (qajaq), sledge, and build. Every family has lots of children; adlets tend to have many children at one time. If raised by a good aataq, the children will be able to take up tasks in the tribe by the age of 14 or so. If raised by a bad aataq, they will begin to rebel by age of nine or so. Gender is ascribed but fluid. Women have the right to refuse any suitor, and if they decide they don't like anyone in the tribe, they "marry a dog," indicating they wish to be married to someone from another tribe or to be alone.

Because adlet limbs and digits become animals if they are cut off, adlets will eat removed parts to prevent this from happening. For this same reason, they mutilate and eat the limbs and digits of their enemies. They also punish criminals with removal of hands, fingers, feet, or toes. The worst crimes are punished with drowning.

Adlets do not trust outsiders very much, but they can be won over with offerings of food or other necessities.

Court Culture Adlets have no base court.
Other Courts Adlets are disliked in many courts because of their misperceived practice of cannibalism, but the Winter Court often welcomes them. The Unseelie Court usually sees them enslaved, and the Seelie Court allows them as serfs or peasants. The Kindly Court welcomes them if they follow the laws of the Court, and the Unkindly Court takes them on a case-by-case basis.
Mortal Interactions Adlets treat mortals as they do any other outsider--with distrust.
Notables Manquk, Sledgemaster; Niviarsiang, Adlet Manifest; Ijirqang, Dog-Runner; Savirqong, Grandfather, Great Elder
Special Classes Qajaq, Piniartoq (hunter), Qinmeq (dog-keeper), Manquq (sledge-rider), Sanali (builder)
Sample Stats PRO
ATH
STR
AWA
WIL
ROG

Other Powers
Topic revision: r4 - 28 Jun 2021, SallyJaneBlack
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