Plant Folk

Anthropomorphic plants.

Bryonian

Moss people.
  • Alignment : Elemental
  • Lifespan: 100 years
  • Diet: Photosynthetic
  • Habitat: Moist places
  • Socioeconomic Status: Oppressed
In the colnies , most of them are cup or spoon moss folk, but there are others who are native to the area. They appear to be 7' tall figures with hulking, hunched bodies that are covered in shaggy moss on their backs, and the backs of their arms and legs. The other side has tiny roots hanging there to absorb nutrients.

Bryonians have the ability to submerge into earth, soil, or loam - not stone, metal, wood, or plastic - and appear to be non-sentient moss. They are cool to the touch and can heal other plant folk with a bit of their moss. They also have the power to latch onto anything wooden or stone with their tiny roots that hang off the underside of their arms, legs, and torsos. These roots can drain energy from anything they latch onto.

The bryonians of the colonies are mostly enslaved.

There are those who lived in remote areas who maintained their original culture, which was based around an ancient nature religion. Those in the cities have half-assimilated, though they tend to have a more pro-nature sentiment simply because the pollutants of the industrial world are severely bad for them.

PRO 8 ATH 7 STR 12 AWA 9 WIL 8 PRS 7 STH 7

Clinarean

Plant people who make the world around them more pleasant.
  • Alignment: Elemental
  • Lifespan: 200 years
  • Diet: Emotion
  • Habitat: Anywhere
  • Socioeconomic Status: Oppressed
Clinareans appear to be hominids with green flesh. They have berries and nuts sprouting from their flesh in small patches, hair like pink or yellow plant fibers, sap for blood, and leaf-like wings that let them fly. They stand about 3' tall.

Clinareans have the ability to unleash a cloud of pollen that makes anyone near them feel better emotionally. They feed off this emotion, but do not take emotions from others permanently or reduce their capacity for it. If more than three clinareans are in one place, their cloud of pollen will alter the weather, making the temperature more pleasant. More than ten can clear the skies and make it a sunny, warm day.

All clinareans can fly. If they enter a cloud, they can push it easily, moving it wherever they will, and they can knock lightning, hail, and torrential rains back into the clouds with their wings.

Clinareans live in small clusters that maintain a very small area of clement weather where their villages are. They live in hiding from others who would exploit them. Their culture is largely based around maintaining their secret lives, making arts and crafts from small plants, and befriending locals they feel they can trust.

PRO 7 ATH 11 Flight 13 STR 5 AWA 9 WIL 9 PRS 9 STH 10

Dahonon

Celestial fruit and vegetable people.
  • Alignment : Celestial
  • Lifespan: 120 years
  • Diet: Vegetarian
  • Habitat: Anywhere with fertile land
  • Socioeconomic Status: Oppressed
Plant folk who resemble common fruits or vegetables. They have human-like shapes with fruit and vegetable-like features, such as strawberry seed skin and green leafy hair or maize-mottled skin and cornsilk hair, for two examples. They vary in height, but most are 6' on average.

Dahonons have the power to make plants grow, but they must fuel this by getting a lot of sun and water, and to spend at least an hour a day with part of their bodies submerged in healthy soil. They also have powers based on what kind of fruit or vegetable they resemble. Some examples include the following:
  • Strawberry dahonons have the power to conceal weapons on them even if carried openly, the power to cleanse people's souls, and the ability to arouse people with their aroma. Their kiss can nourish animals and mortals.
  • Maize dahonons have the power to draw solar energy into themselves and release it as light or heat, the power to restore someone's fertility with a touch, and the power to hurl kernels at someone and hex them for cowardice.
  • Apple dahonons have only some of the following powers - longevity and extended youthfulness, the power to restore fertility with their touch, the power to incite chaos, the power to spread love with their aura, the power to sense magical energies, the power to instill peacefulness, the power to spread knowledge with their touch, and more.
  • Turnip dahonons have the power to create an aura of horror, the power to repel infernal energies, and the power to nourish people with a touch.
And so on. Most powers are based on the fruit or vegetable's symbolism or cultural references. Consult the GM.

Their original culture was one of mutual support and equality, a matriarchal one in small communities, often with many other species involved. They have a long history of supporting other species and uniting with their societies. Their first and fundamental law is to make sure there is enough for everyone, and preferably more than enough, and they would use their powers to ensure it.

PRO 7 ATH 7 STR 9 AWA 8 WIL 9 PRS 9 STH 8

Dudum

Gourd people.
  • Alignment : Elemental
  • Lifespan: 120 years
  • Diet: Photosynthetic and vegetarian
  • Habitat: Temperate to tropical pastoral
  • Socioeconomic Status: Oppressed
Plant people with gourd shells. They stand about 2' to 3' tall. They have green or brown bodies and large gourds as shells that cover their backs. Their gourds can resemble any kind of natural gourd.

Dudums have the ability to hide in their gourds. They can also extend the protection of their gourd to others magically by expanding the gourd over them. They can only cover one other person, and then only if that person is no more than thrice their size. They can do this for 5 minutes a day.

A dudum who is mortally wounded may hide in their gourd and stop the risk of death. However, their full recovery will take longer than it might with other species.

Dudums can store water in their gourds and transform it into a medicinal drink, but this costs them their own nourishment.

Dudums live for up to 300 years.

Dudums live in small communities, mostly farming communities or small towns, and they have a culture of pastoral living and simple pleasures. Locals are integrated with the native nations.

PRO 7 ATH 7 STR 4 Gourd +8/+8 AWA 8 WIL 8 PRS 8 STH 10

Duilleog

Fey plant people.
  • Alignment : Fey
  • Lifespan: 300 years
  • Diet: Vegetarian
  • Habitat: Temperate forests
  • Socioeconomic Status: Oppressed
Fey people with plant-like features. They have a mostly human figure, but with leafy or flowery hair, bark-like patches, root-like feet, green or brown flesh, and various characteristics based on other plants. Their eyes are always colorful. They stand about 5' tall.

The duilleogs have many fey powers, based on ancient stories. They can speak to hawhtorn and birch trees, create rings of flowers to open portals, grant inspiration and creativity, help with divination, banish other magical beings, read dreams, and bring good luck, to name a few. If wronged, duilleogs have access to certain fey powers such as making people vanish, causing crop failures, and revoking fertility. Other powers are possible, if there's a folkloric root to it. Consult the GM.

Duilleogs dwell in secretive fey communities out in the forests and fields, using fairy rings or flower circles to open portals between their communities. They mark their graveyards with hawthorn trees. They are known for their beautiful flower displays, their relationships with farms and foresters, and their funerary practices. In the colonies, most are immigrants.

PRO 8 ATH 9 STR 7 AWA 9 WIL 8 PRS 9 STH 9

Ebikoola

Fern people.
  • Alignment : Elemental
  • Lifespan: 200 years
  • Diet: Photosynthetic and vegetarian
  • Habitat: Temperate to tropical
  • Socioeconomic Status: Oppressed
People with ferns growing out of their bulbous heads. They have green and black skin, leaf fronds on their arms and legs, and stand about 4' tall. They often resemble specific ferns, and ones common in Endruin include bracken, clubmoss, great horsetail, holly fern, least adder's-tongue, marsh fern, oak fern, quillwort, ribbon fern, royal fern, wall-rue, and water fern. Their feet look like roots.

Each ebikoola has different powers. Some common abilities include poisonous fronds, whip-like appendages, granting good fortune at certain times of year, invisible travel through marshes, sending guidance, and special protections from poison or other substances. Their root-like feet allow them to bond emotionally with other ebikoolas.

The ferns growing from their heads always move independently from the rest of them, often reflecting their moods.

Ebikoola live in small comunities in humid areas of the the colonies where they engage in ancestor worship, root-bonding, and rites aided by powerful substances. Locals are integrated with the native nations. They are deeply oppressed in the colonies and often end up working in harsh conditions.

PRO 8 ATH 9 STR 6 AWA 8 WIL 8 PRS 7 STH 9

Fluer

Flower people.
  • Alignment : Elemental
  • Lifespan: 200 years
  • Diet: Water, sunlight, and soil
  • Habitat: Anywhere plants can grow
  • Socioeconomic Status: Oppressed
Flower people. Fluers appear to be anthropomorphic flowers. They can resemble any flowering plant. The smallest of them are about 2’ tall, while the largest stand at 9’ in height (flowering tree people), depending on the size of the plant they resemble. Some are more flower-like, appearing to be mobile flowers with faces amidst their petals and others appear to be humans with flower-like features, or somewhere in between.

Fluers have the ability to speak to and understand flowering plants. They always have a power based on their colors, and every fluer has special powers based on the flower they resemble. Consult the GM for these powers.

Fluers can attract specific insects with their aromas. Every individual has a different insect, native to where they are from, that they attract and can influence and communicate with.

Every fluer nation is based on the flower species they resemble, and there are many all over the world. There are many commonalities between them, however.

They create wondrous communities of buildings made of colorful plants, great wooden structures, and fountains and pools. Locals are integrated with the native nations.

They often work in gardens or on farms, and they avoid working the factories as much as possible.

Common flower nations in the region include the following:
  • Anemone
  • Aster
  • Bearberry
  • [American] Beautyberry
  • Bee balm
  • Black-eyed Susan
  • Blue cardinal flower
  • Blue false indigo
  • Blue-eyed grasses
  • [Virginia] Bluebell
  • Butterfly weed
  • Cardinal flower
  • Christmas fern
  • Common milkweed
  • Coneflower
  • Coral honeysuckle
  • Dense blazing star
  • Eastern bluestar
  • Foxglove beardtongue
  • Goldenrod
  • Great blue lobelia
  • Lance-leaved coreopsis
  • Little bluestem
  • Lowbush blueberry
  • Marsh marigold
  • Meadow garlic
  • Narrowleaf mountainmint
  • Oakleaf hydrangea
  • Orange coneflower
  • Purple coneflower
  • Red columbine
  • Scarlet beebalm
  • [American] Spikenard
  • Swamp milkweed
  • Sweet Joe-Pye-weed
  • Tickseed
  • Wild bergamot
  • Wild blue phlox
  • Wild geranium
  • Yarrow
Their stats vary by flower.

Green Folk

Anthropomorphic trees.
  • Alignment: Elemental

  • Lifespan: Varies

  • Diet: Varies

  • Habitat: Varies

  • Socioeconomic Status: Oppressed

They appear to be walking trees with faces, with some branches coming from their heads, but two thick, strong branches forming arms. Their feet are roots.

There are many, many kinds of tree folk, but those in the colonies and surrounding region resemble the native trees there, unless they come from afar:

Alder Folk: 9' tall anthropomorphic alder trees. They may resemble green, grey, hazel, smooth, or speckled alders. Alder folk come down from the mountains. They are protectors of the wilderness, believers in an ancient religion of nature. The colonizers found them nearly impossible to defeat, and so they have retained much of their culture. Those who come to the cities do so because they seek the source of so much pain in the world. Alder folk have the power to summon plant viridianites, and their "blood" (red sap) can mark other mortals such that they are unable to harm a tree.

PRO 9 ATH 6 STR 14 AWA 9 WIL 9 PRS 8 STH 5

Apple Tree Folk: 6’ tall anthropomorphic apple trees. They live throughout the region and have many different cultures, most embedded with the local native nation. While some have tried to join the colonies, most stick to themselves and their own villages. They have many powers, including longevity and extended youthfulness, the power to restore fertility with their touch, the power to incite chaos, the power to spread love with their aura, the power to sense magical energies, the power to instill peacefulness, the power to spread knowledge with their touch, and more.

PRO 8 ATH 6 STR 10 AWA 10 WIL 10 PRS 9 STH 7

Ash Folk: 13' tall anthropomorphic ash trees. They may resemble black, blue, [Carolina], green, pumpkin, showy mountain, or white ash trees. Theirs is a culture of warriors and seers. They integrated with other mortals who lived in the same forests as them. They are known for their hatred of the undead, their stargazing, and their dwellings that shape mundane trees around springs. Like many other green folk, they resisted colonization and have retained much of their culture. However, many were taken slave and forced to work in the cities, and those who live there now are often belligerent and resentful of their masters. They all have the power to sense changes in the weather, have an inherent sense of the movement of stars and planets, and know the lore of killing the undead.

PRO 11 ATH 6 STR 16 AWA 8 WIL 9 PRS 8 STH 5

Bald Cypress Folk: 16’ tall anthropomorphic bald cypress trees. They live in swamps and have a complex relationship with the other species there, often forming close relationships with hinkypunks and animal folk. They have powerful magic that affects the swamps and the ability to shape vegetation around them into various objects. They are proud of their culture and refuse to be colonized. NPC only.

PRO 10 ATH 6 STR 18 AWA 9 WIL 8 PRS 8 STH 5

Balsam Fir Folk: 13’ tall anthropomorphic balsam fir trees. They are embedded in the local native nation, being a major part of it, often taking on roles as spiritual leaders and healers. They have a long list of healing powers, ranging from soothing itches, helping with irregularity, healing minor wounds, breaking fevers, soothing rheumatism, and more. Consult the GM for a full list.

PRO 7 ATH 6 STR 15 AWA 10 WIL 9 PRS 9 STH 6

Basswood Folk: 18’ tall anthropomorphic basswood trees. They are a part of the local native nation, though they are often as not solitary as well. They have minor healing powers, can speak to insects, and have inherent musical skill. They refuse to be colonized or conquered, but they dislike violence in spite of their size. NPC only.

PRO 7 ATH 6 STR 24 AWA 9 WIL 9 PRS 8 STH 3

Bay Tree Folk: 7’ to 13’ anthropomorphic bay trees. They may resemble northern sweet, red, or sweet bay trees. They have a sweet aroma that charms people, and they can speak to bears and deer. They live toward the north of the region, mostly in wetter areas, and they tend to live in their own small communities as fisher and crabbers. They trade with the colonizers but refuse to join them.

PRO 9 ATH 7 STR 11-15 AWA 8 WIL 8 PRS 8 STH 7-6

Beech Folk: 11' tall anthropomorphic beech trees. They may resemble [American] or blue beech trees. Beech folk revere learning, and they build and keep vast libraries. They are a matrilineal culture. They are deeply oppressed in the colonies and often find themselves forced to work as teachers and tutors for the children of the rich. They have the power to awaken latent wisdom in others with a special chant, and they are even stronger than they appear.

PRO 7 ATH 6 STR 24 AWA 10 WIL 8 PRS 8 STH 4

Birch Folk: 6’ to 20’ tall anthropomorphic birch trees, depending on which species they resemble. They may resemble black, blueleaf, gray, heart-leaved paper, mountain paper, paper, river, sweet, white, or yellow. Birch folk have many different nations based around the different birch species of the area, each one with their own focuses. Some are sailors, some have a healing tradition, some are known for their writing, some for their rites of marriage and love, some for their music, and some for their spiritual philosophy of the afterlife. All birch folk shake off water easily, have an intoxicating touch, are resistant to flame and heat, and know the languages of Faerie. Any above 16’ tall are NPC only.

PRO 7 ATH 7 STR 10-29 AWA 9 WIL 9 PRS 10 STH 6-3

Black Gum Folk: 10’ tall anthropomorphic black gum trees. Black gum folk are known for their fine crafting skills. They are embedded in the local native nations, where they are often builders and makers. They have the ability to speak to bees and their leaves can cleanse teeth.

PRO 7 ATH 6 STR 15 AWA 9 WIL 8 PRS 8 STH 6

Box Elder Folk: 9’ tall anthropomorphic box elder trees. Box elder folk are common in the local native nations, known for their role doing basic domestic tasks around the village. They are cleaners, cooks, and tailors, and they are known for the sweets they make for people. They have powerful breath - they can blow an average human down - and can heal souls with their touch. They are deeply spiritual and take part in ceremonies of tattooing. They like to paint and smoke pipes.

PRO 8 ATH 6 STR 12 AWA 10 WIL 9 PRS 8 STH 7

Butternut Folk: 20’ tall anthropomorphic butternut trees. Butternut folk have their own small communities where they are known for their baking and sweet-making, dyed clothing, and ferocious defense of their homes. They are resistant to rot and can poison with their leaves and roots. NPC only.

PRO 9 ATH 5 STR 27 AWA 9 WIL 8 PRS 8 STH 3

Cabbage Palmetto Folk: 16’ tall anthropomorphic cabbage palmetto trees. Cabbage palmetto folk are known for their bushy heads, their love of baking and cooking, their enjoyment of sports, and the fact that without their palm hearts, they die. They can whisper into the breeze to send messages. They are embedded in the local native nations. NPC only.

PRO 8 ATH 6 STR 20 AWA 8 WIL 8 PRS 9 STH 6

Cedar Folk: 18' tall anthropomorphic cedars. They may resemble [Atlantic] white, eastern red, eastern white, red, or stinking cedars. They dwell in the higher reaches and coniferous forests. Never conquered, they retain their culture, an egalitarian one of communal living. They are deeply spiritual and worship nature itself, and they have in-depth cleansing rituals they undertake throughout the year. In the cities, they keep their ways and work hard labor jobs to get by. They have the power to revitalize others with the sweet aroma of their needles and immense will power. NPC only.

PRO 9 ATH 6 STR 27 AWA 8 WIL 16 PRS 9 STH 3

Cherry Folk: 5’ to 15’ tall anthropomorphic cherry trees, varying by which species they resemble. They may resemble black, [Canada] red, [Carolina] laurel, choke, fire, pin, rum, sweet, or wild black cherry trees. They have the ability to charm others with a dance, to restore vitality with their fruits, and to make it warm and light as spring with their flowers. They are stronger in spring. They are well-liked and popular among the native nations, and they hold a special place in most cultures. Some have poisonous fruit.

PRO 8 ATH 8 STR 7-17 AWA 9 WIL 8 PRS 10 STH 6-4

Eastern Cottonwood Folk: 17’ tall anthropomorphic eastern cottonwood trees. A common nation in the region, they keep to themselves in their small communities, though some have hired on to serve colonizers and others have integrated with the native nations. Their own culture is one of base survival in rough terrain. They all have the power to stop the wind with their arms and to heal minor illnesses with their touch. NPC only.

PRO 9 ATH 6 STR 24 AWA 8 WIL 8 PRS 7 STH 5

Eastern Redbud Folk: 5’ tall anthropomorphic eastern redbud trees. They are cherished by the local native nations as “beautiful”, and they themselves believe they are children of a special spring spirit. They can repel infernal energies with their leaves.

PRO 8 ATH 8 STR 9 AWA 9 WIL 9 PRS 10 STH 7

Flowering Dogwood Folk: 6’ tall anthropomorphic flowering dogwood trees. They live in their own small communities where they are very protective and defensive against invasion by colonizers. Their matriarchal culture is one of deep, ancient magic, using protective wards and purifying spells to keep their homes safe. They have inherent celestial magic that repels infernal powers.

PRO 8 ATH 8 STR 10 AWA 9 WIL 9 PRS 9 STH 7

Hawthorn Folk: 2’ to 10’ tall anthropomorphic hawthorn trees, depending on which species they resemble. They may resemble bigfruit, cockspur, common, [Delaware], dotted, downy, entangled, fanleaf, fireberry, frosted, green, large-seeded, littlehip, narrowleaf, northern, polar, red, royal, scabrous, or yellow hawthorns. Hawthorn folk are deeply attuned to fey magic and have innumerable fey powers (consult the GM). They are aligned with local fey beings and can create gates to Faerie. They have deep secrets and ties to the afterlife.

PRO 8 ATH 7 STR 5-16 AWA 10 WIL 9 PRS 9 STH 7-6

Hickory Folk: 11’ to 22’ tall anthropomorphic hickory trees, depending on which species they resemble. They may resemble bitternut, mockernut, pignut, red, sand, shagbark, shellbark, or water hickories. They are enormously strong even for their size, and they are immune to electricity. They have high endurance, and they enjoy sports. There are some who are part of the local native nations, some who are assimilated to the colonizers, and some who are part of their own cultures, mostly focused on physical activity. Any above 16’ tall are NPC only.

PRO 10 ATH 7 STR 15-31 AWA 8 WIL 9 PRS 9 STH 6-3

[American] Holly Folk: 10’ tall anthropomorphic holly trees. They are the protectors of winter. They have sharp-edged leaves that work as weapons, and their berries can freeze blood cold. They are known for their winter rituals and the practices of sharing and support.

PRO 7 ATH 7 STR 14 AWA 8 WIL 9 PRS 9 STH 7

Honey Locust Folk: 14’ tall anthropomorphic honey locust trees. They are embedded in the local native nations where they take no special role. Instead, they try to integrate perfectly. They are often afraid their size makes them targets or fearsome, so they culturally are known for being peaceful and kind. They are often skilled healers. They produce a sweet pulp that can be eaten.

PRO 7 ATH 6 STR 16 AWA 9 WIL 9 PRS 9 STH 6

[American] Hornbeam Folk: 6’ tall anthropomorphic hornbeam trees. They are often stereotyped as lazy, the sorts to enjoy rest and relaxation over work, but they are culturally skilled at crafting. They have supernatural strength, and they can magically shape wood.

PRO 8 ATH 7 STR 14 AWA 9 WIL 8 PRS 8 STH 8

Magnolia Folk: 11’ tall anthropomorphic magnolia trees. Their ancient culture is complex. They once ruled a massive territory north of the region, and those in the colonial area are as apt to be part of the colonial culture as their own. They have many traditions, which they are proud of. Some have embraced the violence of the colonial empires, while others are engaged in resisting them. They have the power to instill youth in others once in their lives, protect children, and confuse with their pollen.

PRO 9 ATH 8 STR 14 AWA 9 WIL 9 PRS 9 STH 6

Maple Folk: 5’ to 24’ tall anthropomorphic maple trees, depending on which species they resemble. They may resemble black, [Carolina] red, chalk, field, hard, moosewood, mountain, red, rock, silver, soft, striped, sugar, swamp, or white maples. They are known as bakers and generous supporters in the local native nations; their sap is precious and magical. They are wielders of nourishing magic. Any above 16’ tall are NPC only.

PRO 7 ATH 6 STR 8-30 AWA 8 WIL 8 PRS 10 STH 6-2

Oak Folk: 6’ to 23’ tall anthropomorphic oak trees, varying by which species they resemble. They may resemble black, blackjack, bluejack, bluff, bur, cherry bark, chestnut, chinkapin, diamond leaf, eastern black, eastern white, fastigiate, [Georgia], iron, laurel, live, mossy-cup, northern red, overcup, pin, post, red, sawtooth, scarlet, shingle, southern live, southern red, swamp white, turkey, water, white, willow, or yellow oaks. They are one of the oldest cultures in the region, and one which has preserved in spite of colonization, enslavement, and oppression. They keep to their old nature religion, live in the forests, and overall refuse to modernize as an act of resistance. Those who do end up in the cities are usually formerly or currently enslaved. They are all immune to lightning and electricity, gain power from the sun or moons, and have the ability to attune to constellations. They are stronger in the summer. Any over 16’ tall are NPC only.

PRO 9 ATH 7 STR 10-30 AWA 8 WIL 9 PRS 8 STH 7-3

Pawpaw Folk: 5’ tall anthropomorphic pawpaw trees. They are a major part of the local native nations, often being gatherers and supporters within the culture. They have the power to protect women with a magical charm, disguise themselves as common trees, and nullify wind with their arms.

PRO 8 ATH 7 STR 9 AWA 8 WIL 8 PRS 8 STH 7

Peach Folk: 5’ tall anthropomorphic peach trees. They are known for having many magical powers, including allegedly knowing the secret of inmortality (if they do know it, they aren’t sharing it). They can bring good fortune, protect homes with charms, connect others with their ancestors, and create magical floating fruits. They are revered for their magical powers among the native nations.

PRO 8 ATH 7 STR 8 AWA 10 WIL 10 PRS 9 STH 7

Pecan Folk: 17’ tall anthropomorphic pecan trees. Known as traders among the native nations, they have had a lot more contact with colonizers, and some have joined them, taking up commerce and business as well. They have the power to sap poisons with a touch, calm with their voices, and speak to other plants. NPC only.

PRO 8 ATH 6 STR 24 AWA 10 WIL 7 PRS 9 STH 4

Pine Folk: 8’ to 20’ tall anthropomorphic pine trees, depending on which species they resemble. They may resemble eastern white, jack, loblolly, longleaf, mountain, pitch, pond, red, shortleaf, slash, spruce, table mountain, [Virginia], or white pines. Those who retain their original culture are proud of their resistance to the colonizers and keep to the old ways, while others have joined the colonizers are trying to join class society. Their original culture was known for their rites of passage, their distilling, and their complicated clans. All pine folk have the ability to keep others warm during the cold months, to grant longer life to the elderly three times in their lives, and to summon the animals of winter. Any over 16’ tall are NPC only.

PRO 9 ATH 6 STR 10-22 AWA 8 WIL 8 PRS 8 STH 6-2

Quaking Aspen Folk: 10’ tall anthropomorphic quaking aspens. Their quaking or trembling is known to bring calming and soothing to people near them, though they can plant their feet into the ground and extend the quake to violently shake the earth around them. They are a major part of local native nations.

PRO 8 ATH 8 STR 16 AWA 8 WIL 9 PRS 8 STH 7

Slippery Elm Folk: 12’ tall anthropomorphic slippery elm trees. They are known for their slimy mucilage, which they use for various magical purposes, including healing and trapping. They are a part of the local native nations. They have powerful dreams.

PRO 8 ATH 7 STR 18 AWA 8 WIL 8 PRS 7 STH 6

Sourwood Folk: 5’ tall anthropomorphic sourwood trees. They are known for their music, their ability to speak to birds, and their dancing. They are a part of the local native culture, though many of them like to live more solitarily.

PRO 9 ATH 9 STR 9 AWA 8 WIL 8 PRS 10 STH 8

Spruce Folk: 5’ to 13’ tall anthropomorphic spruce trees, depending on which species they resemble. They may resemble black, blue, red, or white spruce trees. Some are part of the local native nations while others have joined the colonizers. They are skilled boatwrights and builders, and they are known for their love of water. They can speak to fish and birds.

PRO 8 ATH 7 STR 8-17 AWA 8 WIL 8 PRS 7 STH 6-5

[American] Sycamore Folk: 18’ tall anthropomorphic sycamore trees. They are a powerful warrior nation who sometimes work with the native nations and sometimes live on their own. They have a long culture of resistance to colonization, and their culture is focused on special crafts and works that few others have ever matched. NPC only.

PRO 10 ATH 6 STR 25 AWA 8 WIL 9 PRS 8 STH 4

Tamarack Folk: 11’ tall anthropomorphic tamarack trees. A great northern nation of green folk, they are known for their love of snow and winter. They can control the snow and walk on it as if they were light. They are resistant to rot.

PRO 8 ATH 7 STR 15 AWA 8 WIL 9 PRS 8 STH 6

Walnut Folk: 15’ to 20’ tall anthropomorphic walnut trees, depending on which species they resemble. They may resemble black, eastern black, or white walnut trees. They are strong, powerful warriors, known as heroes among the native nations, though those who end up in the colonies are stereotyped as ne’er-do-wells and gamblers. They have the power to repel infernal powers with their seeds. Any over 16' tall are NPC only.

PRO 8 ATH 6 STR 20-32 AWA 8 WIL 8 PRS 8 STH 3

Witch Hazel Folk: 5’ tall anthropomorphic witch hazels. They are known for their prescience, their magical arts, and their skill as cleaners and purifiers. They are important parts of the local native culture. Many of them are spiritual leaders.

PRO 8 ATH 8 STR 9 AWA 10 WIL 10 PRS 8 STH 7


Huupipehe

Plant people of the good harvest.
  • Alignment: Celestial
  • Lifespan: 200 years
  • Diet: Photosynthesis, water, dirt
  • Habitat: Fertile lands
  • Socioeconomic Status: Oppressed
Huupipehes are 5' tall plant folk with golden and green skin that peels like a cornstalk on their arms and legs. They have hair the color of wheat and grain, and eyes that shimmer like dew.

They have the powers to multiply food with their touch; the more people they feed, the stronger they get. If they or someone they are feeding steals food from someone who needs it, they become sickened and weak. They have the power to calm domesticated animals and magically charm them such that they can take meat from them without killing or harming them; this drains them of their own STR, however. They can also sense clean, fresh water within 13' miles.

Huupipehes are originally from the Island Bridge, but they have spread out throughout the world. Many are part of the local native nations, though some are enslaved in the colonies. Their own culture is one of sharing, support, and matriarchal community. They are known for their ancestor worship.

PRO 7 ATH 9 STR 7 AWA 10 WIL 9 PRS 10 STH 8

Phycean

Algae people.
  • Alignment : Elemental
  • Lifespan: 60 years
  • Diet: Photosynthetic
  • Habitat: Water
  • Socioeconomic Status: Oppressed
Green algae folk. They appear to be hominids with green aglae growing out of their flesh in large patches. They have flagella for one of their arms, the other being human-ish. Some of their patches have bits of yellow or red-orange in them. On average, they are 5' tall.

Phyceans are photosynthetic. They exude a pheromone that makes them attractive to mortals. They have the ability to turn into a mass of algae at will if they are in saltwater, and they can speak to any water-based plants.

All phyceans can use their flagella to bond with one another, sharing minds and hearts. They can also use it to bond to other mortals, but this requires a roll of their WIL, even if the other is willing. Their flagella also works as a powerful whip, and if used as a weapon, it is a stunning sting.

Phyceans live in the oceans in colonial masses. They live in a shared mental and emotional hive, and their culture is focused on the protection and support of all within their colony. They are known for developing medicines that can be used on multiple kinds of living thing. They use their power to lure other mortals via their pheromones to break past the prejudices others have against them.

PRO 8 ATH 8 Swim 10 STR 8 AWA 9 WIL 8 PRS 9 STH 8

Shuddh

Flowery rain elementals.
  • Alignment: Elemental
  • Lifespan: 300 years
  • Diet: Vegetarian
  • Habitat: Rainy areas with a distinct spring season
  • Socioeconomic Status: Oppressed

Shuddhs are elemental, female-assigned beings with flowery features. They stand 5' tall, and they have colorful hair and eyes. When they are rained on, the flowers in their flesh blossom, covering them in colorful petals.

As elemental beings of the rain, shuddhs are empowered by it. The more of themselves it touches, the stronger they get. When they blossom afterward, it uses up some of the rain, but increases their PRS by 1-6, depending on how much of the rain they absorb. Once they blossom, if they dance in the rain, they can influence it.

If they pluck a blossom, that blossom can be turned into an umbrella (which gives anyone who uses it the power to absorb rain water themselves), a butterfly (which will fly into the clouds and increase the rain's fall), or a bucket (which absorbs the rain so that it is raining less).

Eventually, as they age, their blossoms begin to need more and more rain, until they absorb so much they become water. The last 10-30 years of their lives, they are simply a rain cloud with consciousness.

There are many shuddhs in the colonies or nearby areas. Those in the colonies are an oppressed species who either come there as refugees or slaves. They are often enslaved, but those who aren't are still discriminated against. Their home cultures survive in small ways, mostly their dances, music, and flower art.

Locals are embedded in the native nations.

PRO 8 ATH 9 STR 7 AWA 10 WIL 10 PRS 11 STH 9

Sushenny

Tiny pinecone people.
  • Alignment : Elemental
  • Lifespan: 500 years
  • Diet: Snow and ice
  • Habitat: Subarctic to arctic forests
  • Socioeconomic Status: Oppressed
Sushennies are 1' tall pinecone people. They have twig arms and legs, pine needle hair, and pinecone bodies, with tiny heads that pop out the base (top) of the pinecone. Their little wooden heads have glowing orange eyes.

Sushennies have the ability to absorb cold air and release it to make it even colder. They can fling sap in greater quantities than their bodies should be able to hold, using it to entrap targets. They can hide their limbs and heads in their bodies and hide as pinecones, adding +6 to their toughness when they do this. A sushenny can speak to conifers of any kind.

Sushennies live in the northern boreal forests and taiga. Their original culture is a nomadic one, wandering the taiga in small communities, following the snow and ice, tending the forests, protecting the trees and animals. They worship ancient trees. In the colonies, they are deeply oppressed.

PRO 8 ATH 9 STR 3 AWA 8 WIL 8 PRS 8 STH 11

Thornling

Infernal thorn people.
  • Alignment : Infernal
  • Lifespan: 200 years
  • Diet: Lifeforce
  • Habitat: Temperate
  • Socioeconomic Status: Ruling class
Thorn-vine people who consume the identities of others. They stand on average about 6' tall. They have hominid bodies with greenish white flesh and many, many thorned vines growing out of them. The vines grow in and out of their flesh, going through bone and organ, out of orifices, and all entangling in a knot on their backs. The thorns often rip their bodies open.

Thornlings have the power to drain the Names of other mortals by wrapping them in their vines. First, they drain the blood, absorbing it for lifeforce. Then, they drain the minds, turning it into perceptive ability. Then, they drain the heart, turning emotion into pure energy. And then they drain the soul, which allows them to take in the entire identity of the victim.

The victim is then left a faceless, featureless husk, and the thornling can glamour as the victim for a day, or they can convert the Name into energy to make themselves more powerful. They can use this energy to improve their abilities or to give themselves an ability they took from the victim, which will last for a month.

Thornlings do not do this for nourishment - they can live off sunshine, soil, and water, like a plant - but for power.

Thornlings come from the kingdom of Mwyr Aeld, an ancient and powerful kingdom of doppelgangers, thornlings, and other beings who are known for hunting slaves for sport, complex politics, and feudal conquests. Though there are lower class members of their culture who are not cruel and tyrannical, the ruling class dictates a harsh society that is dominated by their desire to consume, to one-up others, and to be the most powerful and beautiful they can be.

In the colonies, thornlings are considered ruling class colonizers.

PRO 9 ATH 9 STR 8 AWA 9 WIL 9 PRS 10 STH 9

Vernalian

Folk of the spring.
  • Alignment : Elemental
  • Lifespan: 200 years
  • Diet: Sunlight, soil, and water
  • Habitat: Anywhere with a spring time
  • Socioeconomic Status: Oppressed
Fey people with green bodies and colorful hair who blossom in the spring. Vernalians stand about 5' tall. During the spring, their bodies blossom, growing antennae and skirts of petals. Their eyes glow the same color as their hair during this time. Though they age as other mortals do, they retain youthful looks much, much longer.

All vernalians are stronger in springtime. When they blossom, they gain extra senses - their antennae allow them to sense emotions and their glowing eyes allow them to see magical energies. They gain the ability to glamour themselves into other forms, and they have the grant energy and vigor to someone with their touch, though this drains them a little each time they use it.

Outside of the spring, they always have the ability to speak to insects or flowers, to create a soft light with their hair, and to put others to sleep with a spray of pollen via their breath. Their pollen must regenerate after two uses, taking a few hours to do so.

Vernalians live in small, flowering glades in the wilderness, usually near water, often at the end of rainbows. They live in communal, egalitarian groups led by elders, and they meet their needs via foraging (they don't need to eat meat, so they don't hunt). Their culture is focused on making crafts, beautiful music, and works of colorful art, protecting their homes, and building up enough to get through the colder months. Some even sleep through most of the winter if they can.

Local vernalians are embedded in the native nations.

In the colonies, they were brutally repressed, nearly wiped out, and mostly enslaved. They are forced to work in gardens or into sex work if enslaved. Those who are free find work outdoors if they can.

PRO 7 ATH 9 STR 8 AWA 9 WIL 8 PRS 9 STH 7
Topic revision: r4 - 14 Aug 2025, SallyJaneBlack
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