Alp: a 3' tall spirit wearing a tarnakappe, a magical hat that gives them their powers. They are very powerful and dangerous spirits who have many powers, including but not limited to sleep paralysis, souring milk, tangling horse's manes, crushing small animals, causing minor illnesses, mimicking dead relatives, swapping out newborns, causing stillbirths, and turning invisible. They are shapeshifters who usually appear to be small figures with their caps, but will sometimes become a cat, pig, dog, snake, or small white butterfly - always wearing the cap. Some of them can fly in any form. One of their eyes can cause illness or misfortune with their gaze - if this eye is removed, they become nice and kind. They feed on blood or breast milk. They can enter a house via a keyhole. They can be repelled by many charms, including special poems, broomsticks under the pillow, iron horseshoes on the bedpost, shoes against the bed with the toes toward the door, some kinds of light, special sentries, mirrors on the chest while you sleep, or steel charms. If one wakes with an alp on them, they may ask them to return for coffee in the morning, and when they return, they can be driven away politely. Putting a lemon in their mouths immobilizes them. They are extremely difficult to kill.
Ammuntadòre: a spirit that does not send or cause nightmares, but appears in them. This spirit takes on the form it had in the most recent dream it was in.
Babau: a spirit that appears only in the imaginations of children, taking on the form they imagine for it, preying on their fear.
Bocanach: goat-headed spirits with magic of violence and battle. They can appear on a battlefield and unleash a terrible shriek which initiates their powerful violence. They gain power from the bloodshed. They can become formless if they have killed enough people.
Hippopodes: a greedy spirit with the lower bodies of horses and upper bodies of men (but not four-legged like a centaur). They hoard treasure and gain magic from it. Theyd well in the islands along with the panotti and oeonae. They are very fast and hunt prey by running them down.
Krasnoludek: a 3' tall spirit with a pointy red hat. This spirit is often confused with gnomes or dvergar, but they are rarer and unique. They have imperial magic that allows them to harm workers, disrupt their meetings, and divide them against each other, making their malicious mischief a tool of the powerful.
Maero: spirit from the far southern Island Bridge who dwell in the mountains and forests there. They are large and hairy, wild and violent. They wield stone clubs and have hair allover their bodies. Their fingers are long and boney with sharp fingernails. They eat mortal flesh. They hate the local people in their area and try to drive them out. They violate homes' magical protections and eat people. When chopped to pieces, their heads still live, and within a certain time period, they can put themselves back together. In Talunese lands, they are still oppressed as foreigners, and those among them who try to leave behind the violence of their original people are often recruited by imperials all the same.
Mazapegul: 3' tall fey with dark grey fur, looking like a cross between a cat and a monkey. They wear red caps on their heads. They come out at night to cause sleep paralysis, seduce women, send nightmares, and knot the hair of horses. They are very particular, though, and any woman they think is "unclean" will drive them away. If a woman is open to their seductions, however, they will help out around the house. They can scratch someone from a distance, magically.
Nimerigar: 3' tall spirits of the far west who are cannibalistic and dangerous. They are known for killing people who are ill or disabled, acts found vile by the locals but praised by imperials, who made alliances with them during the conquest of far off lands. They are known for their magical poisonous arrows. They gain magic from their cruel "efficiency".
Oni: powerful spirits from far off, they are generally and culturally associated with imperial powers. They are a ruling class spirit in their own empires, but in the Talunese region, they are exotified unless they come with wealth and power. They come in many varieties and have different powers. They tend to be large and imposing. Read more about them online for ideas.
Pantafica: a powerful nightmare spirit who takes on different forms, including that of an old woman, large black cat, witch, goblin, gnome, or other small figure. They cause sleep paralysis and steal souls when someone commits suicide. They are among the most wicked of spirits. Brooms, bags of legumes or sand near the bed keeps them at bay, as they end up counting them (the whiskers of the broom, the legumes, or the sand). Those rare pantaficas who choose not to bring nightmares and torment people slowly transform into other kinds of spirits.
Sheka: a 3' tall spirit who dwell in forests or rundown houses. They have different colored eyes and greass instead of hair. They wear all black or all white and can magically appear elsewhere at noon or sunset. They lure people into fields, causes diseases, and cause horses to trample people. When feeling mild, they will pull hair and taunt people, but when malicious, they are dangerous. If they catch someone alone, they force them to sing for hours. Their mischief is cruelty, and they are feared by those they dwell near.
Tokoloshe: 3' tall spirits who have a terrifying appearance, though what it is varies by individual. They have magicks to scare children, cause illness, or kill people silently in their sleep. They can possess a body if the body is properly prepared - eyes and brain burnt out with hot iron, body shrunk with desiccating powder - and use this body to steal the souls of others. They often work for powerful imperial magic users in their far off homeland, but in the Talunese region they are very rare.
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