Elemental Scholars

Those who use elemental magic to learn or teach.

Astrawise

Type: Teacher

Astrawises come from the ancient cosmic cultures of the region. They teach others the wisdom and lore, the knowledge and sciences of the stars. They connect to specific stars to gain certain magicks to help them in teaching, sharing, and learning. There are an uncountable number of stars to choose from, but most connect to ones with powerful significance to Shem. The sun is not an option. Only stars outside the solar system work.

To attune to a star, an astrawise must study it in depth, have an understanding of astrology and astronomy, and spend hours and hours communing under the night sky, meditating on the star, its meaning, its power, and more. After years of this, once they are deemed ready by their mentor, teachers, or the stars themselves, they are visited by cosmic elementals who test them thoroughly on whether they are a friend to nature and the cosmos. If they succeed, they are visited with visions from their star, which teaches them much.

Abilities vary by stars. These are the most common stars used:
Star Description Abilities
Kyel Ennasrion The chief star of the Kyel cluster; bright and powerful; wise and heroic Authoritative voice, understanding of the cosmos
Sol Aestate Nearby star that shines brighter in the summer months Warm and welcoming presence, strong and encouraging
Sol Felicitos Nearby blue and violet star that is said to be lucky A little bit of good luck, a little bit of charm
Miquelon The "breathing star" (it pulses, fades, and brightens) Deep astrological and astronomical knowledge and lore
Kyel Sothasil Twinned with Palyrus, smaller star in the Kyel cluster, considered a scholar Assistance in research, analysis, and writing
Kyel Palyrus Twinned with Sothasil, smaller star in the Kyel cluster, considered a warrior Physical endurance, strength, and discipline
Kyel Tithiana Ancient star in the Kyel cluster; used for tracking cosmic time An understanding of physics, time, and history
Kyel Shezeralaq Medium star in the Kyel cluster; patron of artisans Skill in crafts, fashioning, and teaching practical skills
Kyel Harchem Medium star in the Kyel cluster, patron of shipwrights Knowledge of astral navigation, movements of stars, and shipcraft
Kyel Tellurian Medium star in the Kyel cluster, important in astrology Deep astrological lore and cosmic history
Kyel Hyparia Large star in the Kyel cluster, considered a leader Leadership abilities and insights
Kyel Yviqarim Medium star in the Kyel cluster, important in astrology Magical and mystical understanding of the stars
Kyel Viviane Medium star in the Kyel cluster, considered a warrior Skills in mathematics, physics, and archery
Kyel Yshael and Kyel Kyemechos Twinned medium stars in the Kyel cluster, considered traitors Political machinations, insights into motivations, and understanding of power dynamics
Sol Invictus The invincible sun, nearest star, a powerful warrior Incredible authority, intelligence, and revelations
Astrawises attune to a single star and, as they teach and share the lore and knowledge they learn from them with their abilities, they gain deeper insights and knowledge. They sometimes work in imperial schools, but their focus is always nature and the cosmos.

PRO / ATH / STR / AWA +3 WIL +1 PRS +1 STH /

Avvopian

Type: Lawyer

In the ancient cosmic cultures and religions of the region, there were those who would attune to the planets and their movements. They would use their connections to the planets to clear their minds, learn profound truths, and understand the workings of the cosmos. As their cultures interacted with others, they found themselves often thrust into roles wherein they defended, advocated for, or otherwise liaised with them. As their cultures got more and more embedded into and assimilated into the imperial cultures, they evolved into advocates and lawyers within the imperial system, using their ancient magicks to have special insights and advantages to protect their culture from imperial consumption.

To attune to the planets, one must study them in depth. One must be devoted to nature and the cosmos, and one must follow and trace the movements of every planet for several years. They must spend hours under the stars, watching via special lenses, and meditating upon the cosmos itself. They must learn from their mentors and other members of their culture, and they must be tested by cosmic elementals. If they pass, if they are truly devoted to their culture and to nature, and if they understand that using their magicks must never serve the industrial powers, they are given abilities that vary by what planet is dominant at any given time.
Planet Period Ability Effect
Colos Hiemmens 17 - Portamens 5 Fast talking The avvopian takes the messenger's speed and is able to speak quickly, convincingly, with confidence
Behial Portamens 6 - Portamens 29 Comabtive interrogation The avvopian takes the warrior's demeanor and is able to interrogate hostile witnesses
Jahur Portamens 30 - Purumens 23 Alluring persuasion The avvopian takes the temptress's allure and is able to persuade people to be on their side
Sallit Purumens 24 - Pugnamens 20 Wise insight The avvopian takes the sister's insight and is able to glean information from deep wisdom
Kruurach Pugnamens 21 - Apertamens 14 Stoneheart stubbornness The avvopian takes the stone giant's strength and refuses to fold in contests of will
Avagen Apertamens 15 - Fertilimens 9 Wild investigation The avvopian takes the eye's chaos and follows the flow of the unpredictable to unexpected information
Inoxuil Fertilimens 10 - Reginamens 3 Painful memory The avvopian takes the mindflayer's cruelty and incisively draws painful memories from someone they speak to
Gallyneg Reginamens 4 - Reginamens 27 Elated utterance The avvopian takes the happy marble's demeanor and excites others to speak happily in the face of unhappy circumstances
Weptaram Reginamens 28 - Barbatamens 22 Authoritative comment The avvopian takes the marshal's dominance and makes comments with authority, convincingly, even if they have no knowledge of what they are saying
Thurudrill Barbatamens 23 - Magnamens 16 Thundrous voice The avvopian takes the duke's thunder and fills their voice with its power
Mytoth Magnamens 17 - Messimens 10 Neutral analysis The avvopian takes the duchess's remove and filters out distractions and prejudices to see things objectively
Daialoth Messimens 11 - Equumens 4 Coldheart intimidation The avvopian takes the ice giant's frost and becomes unfeeling as they intimidate a witness or other subject
Parsadus Equumens 5 - Equumens 28 Steel-eyed read The avvopian takes the knight's iron exterior and reads the demeanor and motivations of others with a harsh gaze
Unim Equumens 29 - Epulamens 22 Secret insight The avvopian takes the wanderer's mystery and uses it to sense secrets surrounding people
Ane Epulamens 23 - Hiemmens 16 Recursive loop The avvopian takes the daughter's inner turmoil and traps themselves in a recursive loop, always returning to the beginning
Avvopians work within the imperial legal system, study their laws, and use their abilities to advocate for their own people trapped within it.

PRO / ATH / STR -1 AWA +2 WIL +2 PRS +2 STH +1

Microbist

Type: Scientist

Scientists who use elemental magic to study microbes. In a world where most people do not yet know germ theory, those who wield elemental magic rarely understand the existence of microbes deeply without a scientific background. Thus, microbists are very rare, coming from elemental communities with a mystical understanding of microscopic life.

Microbes include bacteria, archaea, protozoa, protists, microscopic animals, fungi (like yeasts or molds), and plants, including some algae. They do not include viruses or prions, which are not alive nor elemental in any way.

To become a microbist, one must both have some knowledge of microbes and be a friend to nature. They are often kicked out of academia for not being loyal to the powers-that-be, thus being mad scientists in the eyes of the public. Usually after they are kicked out or in secret while in academia, they begin going out into nature to study it more closely, and they begin working against the wishes of the powers-that-be who wish to destroy, control, or defile it. In doing so, and in focusing on microbes or some variant understanding of them, they come across rare elemental beings that guide their understanding. Eventually, if they prove worthy, they will find they can alter the tools of their study to help them:

  • Elemental microscope: as naturalists who study microbes, they always have a set of microscopes to use. These are magically empowered to view the tiniest living things.

  • Gathering dish: they can create a rudimentary, magical petri dish out of a common saucer.

  • Cellular feast: they can attract microbes by providing them with a small feast of elemental material they create by chewing special seeds, fats, and dirt.

Microbists use their elemental powers to gather, influence, and in a very strange way, befriend microbes. They do this in part because of their scientific fascination, but also in part because if they do this, they might avoid infections and diseases. They seek to find a way to coexist with these living things without having to destroy them to survive. They are also aware of the microbes that do this, often helping mortal beings, and they want to foster them as well.

If they do manage to befriend a specific kind of microbe, they can wield it in a focused way by transforming it into an elemental fluid called ygroia. This fluid will only affect those the microbist direct it toward (physically). Players choose one microbe to have done this with and collected for use.

PRO / ATH -1 STR +1 AWA +2 WIL / PRS -2 STH /

Topic revision: r5 - 15 Mar 2026, SallyJaneBlack
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