Elemental Akhoata

All-female-assigned species, like nymphs or muses, with inherent elemental energies.

Frostling

Daughters of ice.
  • Lifespan : 300 years
  • Diet: Meat-heavy mortal fare
  • Habitat: Arctic boreal forest and tundra
  • Socioeconomic Status: Oppressed / Matriarchal
Frostlings are elemental female-assigned beings with blue and white skin and hair. They tend to be 6' tall, and their eyes are dark, black spheres. Some have insectoid wings made of frozen air between their arms and sides.

Every frostling can see temperature at will. They are immune to cold and weak to heat.

Frostlings have innate control over the cold, ice, and snow, but not every frostling has the same powers. They gain different powers as they grow older, so long as they live somewhere with a winter that drops below freezing at least once. If they live in a place that never gets that cold, they can replicate it by finding something to drop their temperature low enough on a week's worth of nights. Through their lives, they acquire five powers.

Powers that they might acquire include
  • Freezing breath (age 50): their breath can be directed at anything to freeze it at a power of 8+ (it increases with power as they age at a rate of 1 point per 25 winters).
  • Cooling touch (age 50): their touch can cool the body temperature of any living thing they touch at a power of 8+ (it increases with power as they age at a rate of 1 point per 25 winters).
  • Chilled shroud (age 50): they can surround themselves with a shroud of frosty air, making themselves harder to touch (power 8+) or see (STH+1+) (it increases with power as they age at a rate of 1 point per 25 winters).
  • Heartnumbing gaze (age 100): if they lock their gaze with someone else's eyes and hold it for 10 seconds, they roll WIL vs WIL to numb an emotion fo their choice in the heart of their target.
  • Aura of frost (age 100): they can surround themselves with an aura of blue frost that acts as +5/+5 armor against any heat or fire attack.
  • Snowwawlk (age 100): they can walk on snow as if it were solid ground.
  • Hoary flesh (age 150): they cover their flesh in hoarfrost, giving themselves +5/+5 vs. heat or fire and +3/+3 vs. physical attacks.
  • Polar animal friend (age 150): they can influence or interact with any animal native to polar regions with PRS+3.
  • Snowdance (age 150): they can dance and control falling snow at a power of their ATH.
  • Winter light (age 200): they can glow during the winter months, gaining bonuses to PRS, penalties to STH, and the power to freeze or stun anyone who stares at them for more than a round.
  • Longnight's song (age 200): they can sing during the longest night of the year to influence the weather for the next six weeks.
  • Midnight sun (age 200): they can, once per year, summon the sun at midnight, bringing a cold sun into the sky for an extra four to six hours for that day, providing no heat in the light of day.
  • Blizzard form (age 250): they can take the form of a powerful blizzard once a year.
Most frostlings are from the polar regions of the moons. They are an oppressed species in the colonies, facing great discrimination, but among their own, matriarchal, communal society. They have a love of hunting and intricate dances. They have complex social rituals.

PRO 9 ATH 9 STR 8 AWA 9 WIL 9 PRS 9 STH 9

Myrrean

Daughters of nature.

  • Lifespan: 1,000 years
  • Diet: Natural fare
  • Habitat: Anywhere uncultivated
  • Socioeconomic Status: Oppressed

Myrreans appear to be green-skinned female-assigned people with hair made of flowing wind and water, but multicolored. They all have animalistic features (but never wings) of some kind, such as fur, claws, fangs, eyes like specific animals, chitinous shells, nacre shells, stingers, scales, fins, etc.

Myrreans are beings of elemental power. The closer they are to nature, the more magic they have. They inherently reflect the elements around them, meaning their powers change depending on their environment. Some powers may include the following:

  • Atmosphere: levitation or flight, depending on altitude

  • Cave: cavefinding

  • Desert: sandsinging

  • Forest: treespeech

  • Grassland: wind whistling

  • Hill: earth form

  • Inlet: water form

  • Lake: fishspeech

  • Mountain: peak leaping

  • Ocean: varies by depth, but usually waterbreathing and wave control

  • River: current control

  • Sea: varies by depth, but usually waterbreathing and waterwalking

  • Slope: climbing

  • Tundra: snowsinging

  • Volcano: heat immunity

  • Waterfall: swimming upward

  • Wetland: pathfinding

There are many other landforms and environments they might gain powers from, and certain features of the environment might invite new powers. For instance, a desert in bloom will give them desert and flower magic. A (naturally) flooded tundra might give water magic as well. A forest covered in snow would bring snow magic along with the treespeech. And so on.

Myrreans live in nomadic groups in the few areas where there is pure wilderness left. They have a matriarchal society wherein they share all that is needed to live, and they tend to have groups that favor a specific landform. They worship Mother Shem and her daughter Myrrea as their shared ancestors, and they live in magical harmony with the wildlife around them. They are not wild themselves, however, and use their magic to shape the environment rather than break it.

In the Talunese region, most live in very small pockets in hiding or are enslaved or oppressed and exploited, cut off from their magic in the cities.

PRO 9 ATH 9 STR 9 AWA 9 WIL 9 PRS 9 STH 9


Niswia

Daughters of the sand seas.

  • Lifespan: 300 years
  • Diet: Sparse desert fare
  • Habitat: Ergs
  • Socioeconomic Status: Oppressed

Niswia appear to be black- and gold-skinned female-assigned beings with human-like hair that is very reactive to the winds and eyes that are deep black pits. One in a thousand of them has addax horns or ostrich legs.

All niswia are resistant to heat. They can survive on very little water and can absorb sunlight in place of food for a limited time. Their voices naturally command winds within the ergs. They can walk on desert sands without need to balance or fear of slipping, and they can teleport from the top of one dune to another once per day.

Outside of a desert setting, they can control wind with their voice if there is also sand present, but it is weaker.

Niswia live in the vast sand seas and dune fields of the great deserts of Shem. They are nomadic, going from oasis to oasis, water source to water source. They herd addaxes and ostriches for meat and transportation, if they are native to the same deserts (if not, they herd similar local animals). Their communities are matriachal and communal, but they usually appoint someone as a liaison to outsiders, whom they often distrust.

In imperial lands, they are often there as slaves or oppressed, and if the area is humid, they often find it unbearable.

PRO 8 ATH 9 STR 8 AWA 9 WIL 8 PRS 8 STH 8


Shuddh

Flowery rain elementals.

  • Alignment: Elemental
  • Lifespan: 300 years
  • Diet: Vegetarian
  • Habitat: Rainy areas with a distinct spring season
  • Socioeconomic Status: Oppressed

Shuddhs are elemental, female-assigned beings with flowery features. They stand 5' tall, and they have colorful hair and eyes. When they are rained on, the flowers in their flesh blossom, covering them in colorful petals.

As elemental beings of the rain, shuddhs are empowered by it. The more of themselves it touches, the stronger they get. When they blossom afterward, it uses up some of the rain, but increases their PRS by 1-6, depending on how much of the rain they absorb. Once they blossom, if they dance in the rain, they can influence it.

If they pluck a blossom, that blossom can be turned into an umbrella (which gives anyone who uses it the power to absorb rain water themselves), a butterfly (which will fly into the clouds and increase the rain's fall), or a bucket (which absorbs the rain so that it is raining less).

Eventually, as they age, their blossoms begin to need more and more rain, until they absorb so much they become water. The last 10-30 years of their lives, they are simply a rain cloud with consciousness.

There are many shuddhs in the colonies or nearby areas. Those in the colonies are an oppressed species who either come there as refugees or slaves. They are often enslaved, but those who aren't are still discriminated against. Their home cultures survive in small ways, mostly their dances, music, and flower art.

The few native shuddhs live on the Green Moon, where they integrate with fey cultures.

PRO 8 ATH 9 STR 7 AWA 10 WIL 10 PRS 11 STH 9

Topic revision: r8 - 18 Apr 2026, SallyJaneBlack
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