Edges
Edges are characteristics that don't have a score but have an effect on how your character operates. These are not rolled; they are passive. All edges must be justified in backstory, occupation, or species.
Edges
- Bad sleeper: character doesn't get enough sleep on a regular basis and takes low die until they get enough rest, but they gain tokens on special, exceptional, or critical failures on days when they haven't had enough sleep.
- Clumsy: character takes low die on all ATH rolls, but gains tokens for special, exceptional, or critical failures.
- Compulsive: character has compulsions they can try to resist, but if they fail, they must follow through on. If they fail three times in a row or on an exceptional or critical failure, they are trapped in a loop. If they break a compulsion three times in a row or on an exceptional or critical success, they lose that compulsion. Both critical failures and critica successes earn them tokens.
- Cursed: a specific curse is placed on the character, GM and player determine the details.
- Deep sleeper: character is hard to wake up from sleep, may be attacked in their sleep, snuck up on, or otherwise affected in their sleep easier, but while awake, takes the high die for the first six rolls on a day they got enough sleep.
- Educated: character takes high die to AWA rolls for any subject covered in general education, but must take low die on AWA to a type of knowledge of their choice.
- Geas: character has a specific taboo - they can't say a certain word without consequence, they can't step through a door under a new moon, they can't hear their own name, etc.
- Hard to kill: character does not die on triple critical or exceptional or exceptional double critical or critical double exceptional, but only gets tokens on critical failure rolls.
- Illiterate: character cannot read.
- Immunity: character is immune to a certain kind of damage (fire, cold, electricity) or magical energy, but they must also have a weakness.
- Impulsive: character acts without thinking often. They take low die on these rolls, but gain tokens for special+ failures or critical successes.
- Indebted: character owes something (money, an object, a service, something) to someone and must pay it back or suffer consequences.
- Literate: character can read.
- Low immunity: character takes low die to resist disease, poison, or toxicity rolls, but gains tokens on special+ failures.
- Paranoid: character has at least one paranoid belief (that may or may not be true) that gets emphasized or gets them misinformation on failed AWA rolls, but they gain tokens on special+ failures on AWA.
- Phobic: character has a phobia that gives them either -6 or the low die on rolls when that thing is present, but any successes earn them a token.
- Quest: character has been given a quest they must complete. Pursuing it gives them advantages and failing to pursue it has consequences.
- Quick learning: character can learn a skill quicker on lower levels, gaining a basic understanding in half the time, but takes low die on AWA rolls to get past a 10 until they have a special success.
- Resistant: preceded by a modifier (fire-, cold-, disease-) that gives them high die or +3 bonus on rolls against that type of damage, but takes a vulnerability as well.
- Short stature: a smaller character (4' or lower) has lower movement (3' less per point), but higher dodge (+1 to +3 depending on how small).
- Slow learning: character takes twice as much time to get the basics of a skill, but takes high die on AWA rolls to get past a 10 until they have a special failure.
- Street savvy: character takes high die or +3 on any street survival, scavenging, or relevant roll to life on the streets, but low die or -3 on rolls for non-street living.
- Tactical: character may skip a round of combat to gain bonuses on subsequent rounds, spending the round assessing.
- Tall stature: a tall character (more than 7') has 5' more of movement at any score above 4, but they have penalties to dodge the larger they get (-1 to dodge per foot above 7' if their ATH is 8 or above).
- Traumatized: character may suffer triggers when exposed to something related to their trauma, but may also take the high die when resisting, fleeing, fighting back, or assessing some risk related to the trauma.
- Uneducated: character has received no education and takes low die on AWA rolls for lore or knowledge, but receives tokens on special+ failures.
- Vulnerable: character is vulnerable to a specific kind of damage (fire, cold, disease, etc.), taking -3 or low die on those rolls, but takes a resistance as well.
- Weakness: character is weak to a certain kind of damage (fire, cold, electricity, etc.) or magical energy (-6 against), allowing them to have an immunity as well.
- Well connected: character knows someone helpful in almost any situation.
- Well read: character takes high die on random knowledge rolls, but may sometimes take low die on random knowledge rolls.
Status
Every character has a wealth level that affects their lives, as well as other social, political, or class statuses to consider:
Sociostatus:
- Authority: the character is in a position of authority and has modifiers to PRS because of it in certain situations.
- Elite: the character is of the upper echelons of society whether they have the money to back it or not, getting bonuses and preferential treatment in general.
- Enslaved: the character is owned by someone else and is limited in their freedoms extremely.
- Escaped: the character escaped slavery.
- Exploited: the character works for a wage and is dependent on it for living.
- Exploiter: the character owns a business and has workers they exploit for money, or exploits people via landlordry or other methods.
- Migrant: the character came from elsewhere looking either for opportunity or because of a job or some other reason.
- Noble: the character is related to a noble family, one of the feudal aristocracy, and may or may not have land and wealth to go with it. They are still privileged and protected in society.
- Oppressed: the character faces discrimination, prejudice, and/or direct violence due to their species, nation, race, gender, sexuality, class, background, religion, etc.
- Oppressor: the character is either ruling class (noble, royal, exploiter, slaveowner, rich, super-rich) or an agent of oppression (police, military) and has privileges to go with it.
- Privileged: the character is oppressed but favored by the ruling class in small ways, having a little more privilege than others.
- Refugee: the character came from elsewhere, fleeing turmoil, disease, or other problems there.
- Royal: the character is directly related to the empresses and has extreme privilege.
Econostatus:
- Comfortable: the character has enough money to get by without worry, though any loss of their job will change this rapidly.
- Impoverished: the character makes very little money and has to scrouge to survive.
- Low income: the character has little money, living just above the poverty line, and suffers difficulties in survival.
- Middle income: the character is just under comfortable, getting by but always on the edge of it.
- Rich: the character has wealth and privilege, either owning a business, land, or slaves, or being a high-ranking member of an elite, high-paid job.
- Super-rich: the character owns a major business, lots of land and/or slaves, and only works if it is in finance, banking, or some ceremonial job.
- Well off: the character is not quite rich, but they have a job that pays well and allows them a little luxury. Still exploited, but less so.
Other edges are possible. These are just examples.