Bannik: a bathhouse spirit appearing to be older, naked, and small, living in the liminal spaces of the bathhouses. They wear birch leaves left behind by brooms and cleanse the bathhouse, protecting those who use it. They can appear as other people they have seen if they are afraid. They can also hide among the stones or coals heating the bathhouse. The bathhouses in their area are often used for divination or giving birth, and they help with both. They like offerings of black hens buried under their thresholds, fir branches, water, and soap. At the end of the night, they always take the last bath. They favor the polite. They can predict the future if someone waits in the half-opened door of the bathhouse, scratching their back for danger and gently stroking it for good futures. They have strong hands and might hurl hot water or even strangle a foe trying to harm the bathhouse.
Lar: (pl. lares) extremely powerful guardian spirits who protect various locations. Each one has its own domain, ranging from roadways, seaways, farming communities, towns, cities, public buildings, forts, neighborhoods, and more. They are often honored by common folk, even slaves, and they protect them. Some confuse them for deities. Most appear to be common folk, but with an aura of power.Nisse , Tomte , or Tonttu : house spirits wearing brimless red caps, grey clothing, short breeches, jackets, and ordinary shoes. Some have only one eye. They mostly appear human, but very small. Many wear beards. They age quickly and have wizened faces at maturity. They do chores around the house, stables, or farm. If they are not rewarded on yuletide with porridge with butter and beer, they will leave the house, and at other times of the year, they expect mittens, shoes, tobacco, wadmal (coarse wool), clods of dirt, and other odd offerings. Many in their culture are called Niels or Nicholas. They often give gifts to random oppressed families around yuletide. They often work on farms, live in mounds, cleared lots to build on, protect homes, grow trees, pull wagons and ploughs magically, play fun games with the family, help with carpentry, help plan sites for towns, help with chores, help breed animals, help with the harvest, restore the souls of the most exploited, help with pets or domesticated animals, fill in for those who have gone on a journey, and otherwise help and oppressed family cope with their unpaid labors. Some rare nisse will be able to turn into a goat, horse, or goose. They may compel those who mistreat them into engaging in dangerous activities, releasing animals into the wild, tripping or falling, giving fairylocks to livestock, sealing into parts of the house or farm, or otherwise exacting revenge. Mistreatment includes eating the offerings meant for them, mocking the work they do, ignoring them, or harming them directly.
Satyr: satyrs are all-male-assigned spirits who have the legs of goats or horses, animalistic faces, snub noses, and mane-like hair, often with baldspots. They usually wear beards. They are spirits of joy, music, pleasure, and performance, and they are known for making and drinking wine, playing music (on flutes, pipes, or auloses), performing plays, and dancing. They love a good lewd joke or annoying prank like knotting hair or stealing horses temporarily. They are often accused of being insatiable sexually, being sex pests, stealing children, committing bestiality, and other awful things, and many jokes are made about their genitalia by those who would mock them. They are not the monsters they are made out to be.
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