| Race | Wereraven |
| Over-race | Therianthrope |
| Classification | Pseudohuman |
| Family | |
| Sphere | Lesser Magic |
| Origin | Gerrys made them from the originals |
| Lifespan | 70-100 years |
| Habitat | Forests |
| Food | Augmented human fare |
| Description | Natural born wereravens bear a striking resemblance to their animalsake in their normal form. Infected wereravens appear as they did before being infected in normal form. In raven form, they appear to be large versions of their given animal, usually a particularly carnivorous breed. In mixed form, they appear to be anthropomorphic ravens. |
| Procreation | Follows the mother between most pseudohumans. Outside classification, it varies. Can spread therianthropy through biting & contaminating blood. |
| Magic | One in a million have soul magic. One in a million have heart magic. Mind magic is common. Body magic is very effective & common. Void is rare. Faith is not uncommon. |
| Special Powers | Wereravens can shift form between "human," raven, & mixed forms. Each form has advantages: "human" form blends with society, raven form has all the advantages the animal has (flight, vision, dark feathers) , & the mixed form combines the two. Each wereraven is born under a specific full moon (one of the three) that determines when they will be susceptible to lunacy. On the full moon, an uncontrolled, berserk transformation takes place, usually to the mixed form. During these periods, they savagely attack & spread their disease. During other periods, they can control the shift, except during the new moon phase of their particular moon. Wereravens have heigtened vision & weak smell. They are very skilled at magic & tend to be powerful with it, in accordance with their nature. If a wound is not made by silver, it will heal quickly. They are extremely resistant to disease & poisons. Wereravens also have the ability to control animal, calling them with their raucous honk. |
| Weaknesses | Silver, magic, or faith is required to kill a wereraven. Void is also effective. |
| Culture | Wereravens live blended into human society mostly. Upon the full moon, they either find protection or they go lunatically rampaging. They tend to be mages, focusing on mind magic especially, looking for permanent enchantments in particular. Wereravens blended into greater crow society simply reverse their primary form. They tend to be dark mages if they choose this path. Those in the wild generally lose their memories of their intelligent forms. |
| Notables | Gavin Escribar, Rune Master |
| Sample statistics | Normal: PRO 9 ATH 11 STR 9 AWA 12 Smell 8 See 13 WIL 12 ROG 10 Raven:PRO 9 ATH 11 Flight 15 STR 4 AWA 12 Smell 8 See 17 WIL 10 ROG 10 Sneak/Hide 14 Mixed:PRO 9 ATH 11 Flight 13 STR 7 AWA 12 Smell 8 See 15 WIL 12 ROG 10 Sneak/Hide 12 Therianthropic Infectiousness 13Quick Healing Weak to Silver (-6) Raven Call 13 Raven Control 10 Magic (Mind or Body):Commonly Meta, Pestilence, Air, & Darkness |
Copyright © by the contributing authors. All material on this collaboration platform is the property of the contributing authors.