Race Wereraven
Over-race Therianthrope
Classification Pseudohuman
Family  
Sphere Lesser Magic
Origin Gerrys made them from the originals
Lifespan 70-100 years
Habitat Forests
Food

Augmented human fare

Description

Natural born wereravens bear a striking resemblance to their animalsake in their normal form. Infected wereravens appear as they did before being infected in normal form. In raven form, they appear to be large versions of their given animal, usually a particularly carnivorous breed. In mixed form, they appear to be anthropomorphic ravens.

Procreation

Follows the mother between most pseudohumans. Outside classification, it varies. Can spread therianthropy through biting & contaminating blood.

Magic

One in a million have soul magic. One in a million have heart magic. Mind magic is common. Body magic is very effective & common. Void is rare. Faith is not uncommon.

Special Powers

Wereravens can shift form between "human," raven, & mixed forms. Each form has advantages: "human" form blends with society, raven form has all the advantages the animal has (flight, vision, dark feathers) , & the mixed form combines the two.

Each wereraven is born under a specific full moon (one of the three) that determines when they will be susceptible to lunacy. On the full moon, an uncontrolled, berserk transformation takes place, usually to the mixed form. During these periods, they savagely attack & spread their disease.

During other periods, they can control the shift, except during the new moon phase of their particular moon.

Wereravens have heigtened vision & weak smell. They are very skilled at magic & tend to be powerful with it, in accordance with their nature.

If a wound is not made by silver, it will heal quickly. They are extremely resistant to disease & poisons.

Wereravens also have the ability to control animal, calling them with their raucous honk.

Weaknesses

Silver, magic, or faith is required to kill a wereraven. Void is also effective.

Culture

Wereravens live blended into human society mostly. Upon the full moon, they either find protection or they go lunatically rampaging. They tend to be mages, focusing on mind magic especially, looking for permanent enchantments in particular.

Wereravens blended into greater crow society simply reverse their primary form. They tend to be dark mages if they choose this path. Those in the wild generally lose their memories of their intelligent forms.

Notables

Gavin Escribar, Rune Master

Sample statistics Normal:
PRO 9
ATH 11
STR 9
AWA 12 Smell 8 See 13
WIL 12

ROG 10

Raven:
PRO 9
ATH 11 Flight 15
STR 4
AWA 12 Smell 8 See 17
WIL 10

ROG 10 Sneak/Hide 14

Mixed:
PRO 9
ATH 11 Flight 13
STR 7
AWA 12 Smell 8 See 15
WIL 12

ROG 10 Sneak/Hide 12

Therianthropic Infectiousness 13
Quick Healing
Weak to Silver (-6)
Raven Call 13

Raven Control 10

Magic (Mind or Body):
Commonly Meta, Pestilence, Air, & Darkness

This topic: Shem > Occupations > Zoanthropes > Wereraven
Topic revision: 03 May 2012, BillyRayStupendous
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