Skills
Skills are something a character learns. Skills can range from mundane things like cooking or writing to magical things like spellcasting.
Common Mundane Skills
Some common mundane skills in the Upomachy setting include the following:
- Riding: though most do no town horses, even many in the criminal underworld learn to ride them growing up in Haenor, and those in the Grith often learn to ride them so they can steal them.
- Wagon driving: it's useful to know how to drive wagons if you want to make a quick getaway or steal something.
- Cooking: a basic skill that many end up having to learn just to get by.
- Law: most members of the Grith have a low score in law, knowing enough to distinguish between capital crimes, crimes that will result in enslavement, prison, the stocks, lashes, or fines.
- Street Medicine: rudimentary first aid.
- Scavenging: the skill of finding food, water, or other necessities while living on the streets.
- Street Survival: a broader set of skills that includes scavenging, finding shelter, avoiding the law, and knowing when and where to be to be safe on the streets.
- Cleaning: tidiness is a useful skill when you live in poverty.
- Connections: all Grith members have connections within their Grith that they can roll to figure out if they know someone relevant.
- Fishing: living in a port city means a lot of people end up knowing how to fish, especially if they're too poor to buy food.
Less Common Skills
Some skills that many criminals have that aren't very common include the following:
- Appraisal: knowing the value of things is a good skill for someone stealing things.
- Firearms: skill with firearms is rarer than melee combat, but less rare now than it ussed to be.
- Archery: skill with bow and arrow or crossbows is not uncommon for assassins and robbers.
- Disguise: knowing how to throw together a good disguise is extremely useful for many criminals.
- Lockpicking: if you plan to get inside somewhere, it helps to know how to get through a locked door.
- Casing: casing a target is a skill many criminals need.
- Safe-cracking: getting into a safe often requires
- Pickpocketing: many criminals start out picking pockets.
- Shoplifting: or shoplifting.
- Politics: knowing the political landscape and how to engage with it.
Specific Occupation Skills
Every occupation can either have a list of specific skills or a blanket score under their occupation name.
- Arson: knowing how to make a building burn takes more than just matches.
- Architecture: this is something arsonists sometimes learn to better their work.
- Poisons: many have a need to know how to poison someone.
- Anatomy: knowing anatomy is useful to assassins and others who want to cause harm.
- Chemistry: pushers, quacks, deviants, and others sometimes learn basic chemistry to make drugs, medicines, or other substances.
- Animal care: baiters often learn how to care for their animals.
- Begging: defaults to PRS, but the skill of begging is more than personality.
- Gambling: knowing the odds is a skill.
- Accounting: fences, bookies, consiglieres, embezzlers, and others need to know basic accounting.
- Oddsmaking: knowing the odds and setting up bets is often used by bookies.
- Tactics: brawlers, extortionists, assassins, gangsters, pirates, terrorists, and others with combat oriented jobs often need this skill.
- Grifting: defaults to PRS, but con artists have many grifting skills.
- Counterfeiting: the ability to make fake money or objects.
- Distilling: making heavy spirits.
- Brewing: making beer or ale.
- Embezzling: cooking the books is a subset of accounting.
- Bookmaking: general bookie skills.
- Commerce: fences, pushers, and others need this skill to sell their illicit wares.
- Negotiation: always a useful skill for various criminals.
- Crime scene cleanup: for fixers.
- Body concealment: for fixers or any murderer.
- Cheating: gambling skill that goes beyond just knowing the odds.
- Sailing: pirates and smugglers often need this.
- Medicine: the main skill of quacks.
- Organizing: revolutionaries and others sometimes need this to coordinate people.
- Sabotage: saboteur's main skill, knowing the weak points of targets.
- Espionage: general spy skills.
- Torture: torturers know how to cause pain without killing.
- Graffiti: the main skill of most vandals.
- Poetry: the rhyming magic of some members of the Grith requires a little knowledge of poetry sometimes.
Other skills are probable. Consult the GM.