Edges Edges are characteristics that don't have a score but have an effect on how your character operates. These are not rolled; they are passive. All edges must ...
Lore Lores are knowledge rather than skills, information, subsets of data or stories that are known by the character. Some examples include the following: * An...
Luck Every character is subject to the winds of fortune, unless there is something about their species or occupation that affects it. Therefore, they have a diffe...
Motivations Motivations are a character's ideas, thoughts, and emotional connections. They come in three types: Passions (what they want), Convictions (what they ...
Occupations These are the occupation types in the Grith: Arsonists Criminals who burn down structures or wield fire. Assassins Hired killers. Baiters Those who...
Skills Skills are something a character learns. Skills can range from mundane things like cooking or writing to magical things like spellcasting. Common Mundane ...
Species These are the orders of playable species most common to the area of Haenor. Other species may be available; speak to the GM if you are wanting something e...
Stats All characters have seven base stats: Prowess, Athleticism, Strength, Awareness, Willpower, Presence, and Stealth. Every stat may have substats, more specif...