During the war with the new leaders of Harkanheim and in the current Divine War, the Dwyreans seek understanding of obscure parts of the Law that might help them, and in doing so, they uncover many deep secrets.
Arcs :
1. The Quest:
The leaders of Lost Dwyre choose a small group to head forth and seek answers, traveling through powers granted by the Law to impossible places. First, they travel to the Eternal City to translate an ancient book, question a mysterious sage, and defeat an imprisoned enemy.
PCs:
2. Chainbreaker:
A group of rogue Law-casters from Lost Dwyre have followed the questers, seeking to stop them from their task. They meet them in Wurnasaul, deep below the continent of Starfall, where the questers have gone to acquire a Gifted Nectar of Equilibrium for a ceremony.
PCs:
3. Deicide:
(must come after Fuligin Might arc 13)The questers face a trial in Zurash to prove their worth, and there, they meet Nemesis of Contradiction. This is where they are when they learn of the Arbiter's death.
PCs:
4. Journey of Loss:
On the rivers, the Riverkin feel the loss of one of their Divines. The owner of the Gifted Goldfish Jar sees it flicker and die before them, and takes the fish from it to place them into the river. The fish then lead them on a special journey.
PCs:
5. Three Rivers:
The questers, devastated, decide to use what they have learned to instate a new Law. They head into the plane of the Three Rivers, along with the Riverkin, joining up. Players would be members from both groups, using the power of the plane to protect Divine Law.
6. Grieving Nations:
The Arbiter's patroned nations grieve their lost Divine, and members of various patroned nations join forces to seek a new Divine, in turn finding their way to the quest for the new Law.
PCs:
7. Corruption:
The Champion of Scales summons his Servitors to address the chaos of the Court of Scales and the rise of this new Law. The Hand, wielding the Balancing Pole Gift, and handpicked followers confront a faction that poses a special threat to the Court.
PCs:
8. The New Arbiter:
A new Arbiter appears from nowhere, and the followers of the old Arbiters are distressed. Characters from previous arcs join forces to face this new threat and understand the New Law.
PCs: