Race: Mictlanos
Over-race: Demon
Classification: Living Soul
Family: Hunter, Third Court
Sphere: Darkness
Origin: Raithev fashioned these based on the demons of the Wild Hunt
Lifespan: Immortal
Habitat: The Hells, The Catacombs, Shem
Food: Souls
Description: Large, long (9'), sleek brown-black demons with blue-black eyes & long claws.
Procreation: Mictlanos breed with other mictlanos, with other demons (follows the mother), or with evil non-demons (creates half-demons).
Magic: 1/200000 naturally have soul magic, 1/1000000 have heart magic. Some mictlanos steal soul magic from their victims. Body & mind magic are fairly common. Faith is not unheard of, & void use is normal.
Special Powers: Mictlanos can steal souls of anyone they grasp hold of. They can sense goodness better than any other demon, & know when righteous or pure individuals are near. Mictlanos have six glowing orbs that surround them, each with its own purpose: the blue orb holds the captured souls, the red orb is pure hellfire, the black orb is the soul-killer, the white orb creates a sphere of electrical destruction at the mictlano's command, the green orb poisons the air around it, & the yellow one confuses those who get caught in its pulse. They, & their orbs, can vanish at will 12 times a day. Their sense of smell is very acute. They are immune to mundane fire. It is a 22 difficulty with darkness to control or summon one.
Weaknesses:
Light - 19
Home - 19
Hope - 20
Wisdom - 20
Truth - 21
Vision - 22
Insight - 22
Sun - 22
Order - 22
Love - 22
Creation - 23
Peace - 23
Healing - 23
Music - 24
Life - 24
Family - 24
Harvest - 25
Culture: Mictlanos are hunters of souls. Their main goal is to hunt down good people & kill them, then take their souls & eat them. They are solitary demons with immense power. They sometimes emply hellhounds or wild hunt, but normally, they work alone. They like to use unholy weapons in their hunt, & they often kill un-holy individuals simply for the pleasure of the kill.
Notables: Gheug, the first mictlano, serves as the second in command of the Wild Hunt. He wears a blood spattered skeleton as armor, with a necklace of eyes.
Sample statistics:
PRO 22
ATH 22
STR 19
AWA 22 Smell 25 Sense Goodness 25
WIL 20
ROG 24
Fire Immunity
Soulsteal 19
Vanish 12/day
Orbs:
Blue (Soulholder) 22
Red (Hellfire) 22
Black (Soulkill) 19
White (Electrical Storm) 22
Green (Poison Air) 22
Yellow (Confusing Pulse) 22