Species Marble Dwarf
Over-race Dwarf
Classification Vaettir
Family Even Dwarf
Sphere Celebration
Origin Arose from violent marble
Lifespan ~800 years
Habitat Temperate mountains
Food Omnivore
Description Marble dwarves have hair of bright orange or soft violet. Their skin is normal human-range, and their eyes are usually violet or green. They stand about 4' to 5' tall, broad of shoulder and stout. Beards and braids are often worn.
Procreation With each other. Half-dwarves are not possibly without esoteric intervention.
Esoterica Dwarves are aetherial beings, born from the earthpower imbuing the stones they are crafted from. Marble dwarves are also beings of happiness resonance. They are capable of using any other supernatural energies except despair resonance, but msawhat is rare and often corrupts and destroys them. Divine energies, other forms of aether (especially white tiger), ethereal energy, Foundation, dumaqu, arnum, poioumenon, Damaskian power, and mashoaab are all very common.
Special Powers

Marble dwarves' aetherial power allows them steady feet in the mountains, climbing skills, and a talent with knowing their way around in the high ranges. They also have powers from happiness resonance, including drunken fighting skills, skill at brewing, and an understanding of comedy. Too much happiness resonance, however, can make them permanently inebriated. They gain earthpower from their crafts, but they must gain happiness resonance if their craft makes someone happy.

All dwarves are known for their steady feet, their inborn toughness, and their shrewdness.

Weaknesses Msawhat can corrupt and destroy them. Marble dwarves are also can be harmed by despair resonance.
Culture

Marble dwarves live in sprawling, loose clans spread out among many villages along the mountain sides. Each village has a constable who is ostensibly in charge, but usually defers to the elders of the town in complicated matters. Each clan is led by elders who gather every decade at a moot to decide on important issues. Clans are sometimes hard to determine, as intermarriage is common and children outside of marriage are as well. As such, clan membership is often determined through light-hearted contests such as drinking games or gambling for entry into the clan if something is unclear. Making an elder laugh can also work, or bribery, or just being likeable.

Marble dwarves take their crafts seriously, but they don't have much time for guilds and rules. Instead, they have informal trainings. Oftentimes, a dwarf decides to learn a craft and just starts drinking with a master until they're accepted.

Families are open and accepting, for the most part, and rarely have a strong structure. Instead, new births are celebrated and everyone around takes care of the children. Who belongs to whom isn't always clear, but children usually end up knowing more often than not. Schools exist but are optional. More important is the social aspect of the village, which has regular dances, festivals, celebrations, and holidays, usually two or three times a month.

The faithful are not uncommon, but organized religion is relatively loose. A local cleric or priest or other religious leader serves the village but answers to no one especially. There is no large military, but every family and village and clan has warriors in it. These warriors are informal, trained as a matter of course growing up in a rough village, and organize themselves based on an understanding of who is the best leader locally.

Crafts

Brewing is the most common and revered craft of marble dwarves. They make strong beer that is known and loved around the world. Every brewer has their own recipes and traditions, and they always share a barrel with the village elders for a boost of happiness resonance. They take on apprentices and students as needed from the local population, and rarely turn anyone away. When someone fails at being a brewer, they are encouraged to be a bartender instead.

Barrel-making is a common craft as well that serves the brewers. They gain residual resonance from this craft and usually are very popular in town.

Toymakers are rarer but very revered among marble dwarves. They are some of the finest toymakers in the world, and they gain more aetherial power than their brewer cousins. They are usually more aetherially and resonantly powerful even than the brewers.

Notables  
Sample statistics PRO 10
ATH 8 Balance 14
STR 14 Toughness 17
AWA 10 Cave Sense 16 Nightvision 12
WIL 10 Stubborness 13
ROG 10 Crafting 13

This topic: Shem > Reference > Species > Elementals > Dwarfs > MarbleDwarf
Topic revision: 28 Jun 2021, SallyJaneBlack
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