Species Grey Beast
Order Abominable Undead
Classification Undead
Dominion Raesian
Sphere Undeath
Origin Animals that are buried in corrupted ground
Lifespan Inmortal
Habitat Their natural territories
Food Usually flesh
Description Slightly rotted versions of their living selves, sometimes with glowing eyes.
Corruption A graveyard that has been desecrated will sometimes corrupt animals buried there.
Esoterica Grey beasts are beings of msawhat and Raesian energy. Only the most powerful retain any powers from life, usually warped and corrupted. No powers of qi, the gates, positive resonances, or heavenly essences are possible. Very rarely do they learn any new arts, mostly of other forms of msawhat (especially brown aether) or viscera, blood, or other humors energies.
Special Powers

Grey beasts are much more violent than their living counterparts. They have supernatural strength. They can move (walk, run, swim, fly) even if their bones are broken, their flesh ripped, or their organs smashed, and they can repair themselves by consuming flesh. As they age, and eat, they gain new powers, such as paralyzing gaze, greyflame breath, corrupting claws/fangs/stings, phantasmal fazing, bonebreaking shrieking/howling/roaring, etc. They all cause unease in those who are near them.

Because of the great variations of animals, there are many variations in grey beasts.

Necromancy

To create a grey beast, a necromancer must corrupt the ground (20) they bury an animal in, usually through violating the graves already there. Any animal buried in desecrated ground will return the next night. If a necromancer (or anyone) finds a graveyard already desecrated, they can bury an animal there to raise it, but a small ritual (9) of breaking every bone in the animal can ensure it.

To control a grey beast, one must fashion a leash, bridle, or other appropriate harness for the creature out of flesh and bone; capture a part of the animal's soul in a jar of blood from other animals of the same kind; or find some equivalent variance for animals without these features (i.e. insects). An animal that was trained in life will sometimes respond to that training in unlife.

Summoning them requires a design of sigils that invoke the animal species and the power of msawhat.

To capture a grey beast and draw its power, one must physically trap it, bury it back in its grave, and place a sigil atop the spot.

Sending Cremating a grey beast will send it. Burying it in consecrated ground will also work.
Weaknesses Qi, the gates, or heavenly essences will send a grey beast.
Behavior Grey beasts are hyper-aggressive versions of the animals they were in life.
Dominion Culture In the Raesian Dominion, grey beasts are usually common work animals, special guard animals, or even pets. Any role an animal plays in living society a grey beast can play in Raesian society. Horses, dogs, messenger birds (crows or pigeons), constrictor snakes, worms, rats, oxen or cattle, and bats are extremely common. Notable Raesian grey beasts include monogonants, choughs, ladybugs, basans, gray jays, oxen, rabbits, pegasi, penguins, forest king wolves, mimsies, rooks, pangolins, minka birds, blue crows, and tunnel lizards.
Other Dominions

Much like in the Raesian Dominion, in other Dominions, grey beasts serve as living animals would in living society. They gain special powers based on Dominion and animal-type. Other than the regular common animals (horses, dogs, cats, etc.), these are the most notable grey beasts by Dominion:

  • Agikaani: scorpion, sparrow hawk, boar, cardinal, barnacle, besra, krait, crane, bison, butterfly, robin, tuatara, manatee, shark, whale, tick, scorpion, weevil, dhole, bonobo, sloth, anteater, ringtail, bison, chevrotain, toad, hadrosaur, spinosaur, emu, capercaillie, nene, bobolink, gnateater, dove, hameh, ahklut, red bobcat, Ciceran boar, kalariya, cirein-croin, thonne, lord bilby, slate tick, vasan, pallid agama, hooksting, true herd, fairwing, keythong, grand dole, papillon saphir, iridal painter, ringham hummingbird, and vyalam.
  • Campionese: vole, magpie, ant, culpeo, loris, gopher, broxa, midnight's howler, gulon, alley cat queen, jamasamu, dun lizard, fidelis hound, shisa, dun beaver, parandrus, and dun ant.
  • Dun: rat, scarab, vireo, limpkin, bristleworm, starling, starfish, quail, mouse, pigeon, gar, starfish, roach, carpet beetle, roundworm, bristleworm, donkey, ankylosaur, cobra, smew, nutcracker, sapsucker, shedu, caladrius, zhennaio, bunyip, dipsa, green wyvern, lavellan, cancer tick, wretched smew, baroom, wretched possum, lurker in the myre, giant bristleworm, and muckfly.
  • Durosian: hornet, caique, wolverine, rail, pteradactyl, whipbird, lemur, swallow, beaver, elephant, owl, catfish, seal, wasp, earwig, colobus, naked mole rat, wombat, dunnart, elk, moose, sheep, giraffe, alligator, goose, mocking bird, linnet, canary, oriole, bluebird, raven, pigeon, echeneis, doomsday vulture, gustave, argopelter, Abaddon hornet, nidhogg, flightless besra, dire wolf, barghest, wasteland cat, wendigo, squonk, Nakatani wasp, taupe hive, shimmering goose, yale, amphisbaena, chapa, maha-pudma, simurgh, bearded tiger, jester's duck, and savanna laugher.
  • Fellwood: variraraptor, peregrine, fly, cicada, caracara, thylacine, cockatiel, shrew, shrike, crocodile, bantam, rhinoceros, cricket, nightingale, thrush, mongoose, parrot, pirahna, mandarinfish, click beetle, civet, fox, serval, baboon, karkadann, frog, t. rex, rattlesnake, grackle, manakin, lark, lyrebird, blackbird, fernwren, chimbwe, Aeldian civet, bicorne, mimic spider, iku-turso, warg, cwn annwn, dread fox, cave bear, cheval mallet, anomalocaris, Arunelese wasp, kappa, amaranth cockatiel, amaranth scorpion, kongamato, mountain screamer, brilliant civet, kelele, shrill cicada, halftooth crocodile, alouette, sawahine, great swan, echinemon, cu sith, cait sith, and fey deer.
  • Godless: Salt Sea ape.
  • Kaanian: hookworm, cuckoo, olingo, stork, checkered beetle, vormel, grebe, yalungur, colo colo, partridge, guineafowl, yeth hound, amniodrinker, ahuizotl, yeren, blue mountain panther, lavender cockatoo, musimon, and older toad.
  • Pandemonian: crab, oilbird, bat, loon, mamba, ruff, goat, martin, ant, leopard, trout, aphid, aardwolf, jackal, nutria, asp, cormorant, kagu, hoopoe, secretary bird, babbler, loon, blue falcon, chickcharney, many-eyed fish, red wyvern, ahool, salawa, Pandemonian fox, orang bati, genn gganc, giant mamba, keelut, fell hound, opinicus, Kearin goat, aatxe, myrmecoleon, royal bee, paladuri, tanuki, pard, seven-footed rabbit, and lantern cricket.
  • Qhanuum: lunveld, ototsiqi, ro'tuuriq, shqix, void mantis, snapper, mantis, currasow, turtle, hummingbird, snail, raven, toad, cat, caracal, capybara, marmot, cassowary, takahe, grouse, jacana, bluejay, merlin, shqix, ro'tuuriq, iqixiquon, snapper, voidcrawler, null spider, giant tortoise, blue tiger, royal frog, shen, mana ant, nguruvilu, gunni, wolpertinger, sorcerer silverfish, Axeti riverlord, bubastian, hsigo, and milsama trunfusef.
  • Sangarian: locust, vulture, bee, turkey, apatosaur, honeyguide, cinnamon bird, bake-kujira, scoured vulture, cactus cat, yamata-no-orochi, kting voar, one-winged locust, ebu gogo, mapinguari, and twelve queens bee.
  • Srisian: spider, crow, tanager, teratorn, pythorn, serpent, tamarin, swan, squirrel, heron, angler, squid, tick, shield bug, king cobra, feathered serpent, peacock, garuda, raven mocker, night wolf, black dog, black widow, peryton, terrible monster, angel swan, golden serpent, white horse, golden hind, and rainbow egret.
  • Wapek: muskox, petrel, lion, hawk, clownfish, char, sandworm, hyrax, snow leopard, reindeer, camel, nectridea, pamola, sandgrouse, kestrel, snowfinch, griffin, trunko, winter wolf, snow lion, hoary puma, yeck, Altic beetle, yatagarasu, gold swan, leon del sol, sun rabbit, sandwalker, golden beetle, and dawn hive bee.
Mortal Interactions The commonest way a grey beast interacts with a mortal is when a mortal tries to bring back a beloved pet or an animal they depended on for support (a horse on a farm, for instance), and it returns violent and warped. Mortals are warned about these corrupted burial grounds, but often don't listen.
Afterlife Grey beasts can be redeemed with sufficient heavenly essence, positive resonance, or qi. Those sent otherwise usually end up waiting in the in-between for millennia before moving on to the Grey Lands.
Notables Raesian Jelly, Grey Beast Manifest, Primordial Monster; Dauntaenil, Winged Steed of the Raesian Empress; Ghaer'glith'ael, the Wraith-King's Horse; Jaughud, Serpent of the Grey Wastes; Munur, Fleshless Cat of Cantaen Isle; Nyok-Ballagor, Eight-Armed Deep Beast; Pradrir Malakaeth, 13-Headed Chough; Shurung, Corpse-Eater Worm; Bone Stallion, Vahana of the Bone-Mother; Vysenthaenil, Grey Pegasus of Cary Driver; Taltanaeth, Rotting Rabbit; Yarmu, Grey Rook
Special Classes Grey War Horse, Grey Hunting Dog, Grey Ox, Grey Cat
Sample Stats Varies by animal.

This topic: Shem > Reference > Species > Undead > GreyBeast
Topic revision: 09 Aug 2020, SallyJaneBlack
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