The Golden Blood can be used in many different ways:
- Drunk or consumed
- As a replacement for one's own blood
- In bloodsharing
- As an ingredient in various supernatural ceremonies
- As a liquid whip
Consumed: Consumed, the Blood gives temporary powers based on volume consumed. Powers range from a brief aura of light to complete coronal protection, or from control over light to becoming light, depending on the race that consumes it.
Replacement: If one injects all of the Blood into one's bloodstream, it will replace one's own blood, giving them permanent powers, including honor-sense, photosynthesis, sunfire control, vision bonus, solar empowerment, and control of solar creatures.
Ingredient: As an ingredient, the Blood acts as a 25-level sun-aspected ingredient.
Whip: If flung at people, it will burn them at the power of 25/25.
Bloodsharing: Used in small portions, the Blood will act as a 25-power per dose of radiant energy and sol angelic aether. It will never run out.
Replacement:
Powers granted to Mucalinda by replacing her own blood with the Golden Blood. This list is not necessarily comprehensive:
Basic powers:
Solar empowerment - being in the sun makes you stronger over long periods of time (+1 STR/24 hours of direct sunlight)
Vision bonus (+3)
Photosynthesis
Summon sunfire (WIL) (Sol angelic aether)
Honor Sense (Read People/ROG)
Empowered by honor, weakened by dishonor
Warm-bloodedness
Glowing (at will)
Immune to sunstroke/sunburn
Immune to blindness
Spilled blood can (but probably won't) turn stone to gold (Power 7, most stone is difficulty 13)
Radiant touch (WIL) - restore dignity to others through touch
Radiant kiss (Power 25) - grant another an infusion of pure energy (+6 reaction, +6 AWA, +6 ATH, +6 endurance)
Greater powers:
Raise sun (once/year)
Corona (aura of intense heat) - Power 35; 3 times per year; lasts 5 minutes per use
Nova (explode yourself in an intense burst of solar flame if and only if you have spent an entire day in the sun - suicide move; Power 42)
Solar communion - if you use none of your powers for a week straight, bask in the sun during all daylight hours in that time (minimum 65 hours), you can commune directly with the Sun (Sol Angelos, Sol Invictus), using his awareness and power as your own, but you will be hurt by moonlight forever after and you will not be able to use any of your powers for a month after
Mastery
Powers granted via Mastery:
Blood powers:
Burn filter - burn away unwanted energies in bloods
Blood fusion - fuse bloods together for new bloods
Improved powers:
Solar empowerment - being in the sun makes you stronger over long periods of time (+3 STR/1 hour of direct sunlight)
Vision bonus (+6)
Photosynthesis
Summon sunfire (WIL) (Sol angelic aether)
Honor Sense (Read People/ROG) +6
Empowered by honor
Warm-bloodedness
Glowing (at will)
Immune to sunstroke/sunburn
Immune to blindness
Spilled blood will turn stone to gold (Power 19, most stone is difficulty 13)
Radiant touch (WIL) - restore dignity to others through touch
Radiant kiss (Power 25) - grant another an infusion of pure energy (+9 reaction, +9 AWA, +6 ATH, +9 endurance)
Greater powers:
Raise sun (once/week)
Corona (aura of intense heat) - Power 42, lasts 5 minutes per use, unlimited uses; cool down time of 1 hour between uses
Nova (explode yourself in an intense burst of solar flame - suicide move; Power 115)
Solar communion - if you use none of your powers for a day, bask in the sun during all daylight hours in that time (minimum 8 hours), you can commune directly with the Sun (Sol Angelos, Sol Invictus), using his awareness and power as your own, but you will be hurt by moonlight for a week after and you will not be able to use any of your powers for a day after)
Astral Mastery - The Quartz Blood
Powers granted from the shift to astral from solar.
Blood powers:
Shift filter - teleport away unwanted energies in bloods
Blood fusion - fuse bloods together for new bloods
Star powers:
EM empowerment - soak up electromagnetism to become stronger over long periods of time (+3 STR/1 hour of ambient EM)
Astrologer sight (25) - see the future and present written in the stars
Farsight - catch glimpses of any part of the world under the night sky
Summon starfire (WIL) (astral aether)
Plication (WIL) - fold space within a 25 mile radius
Mark territory - don't be gross. Use astral aether to burn a mark upon the boundaries of what you define as yours, power of 25
Territorial empowerment - +6 to all stats within your marked territory
Territorial shaping - alter the shape of your territory at will (WIL)
Cold-bloodedness
Glowing (at will)
Space survival - can travel in the vaccuum of space without further protections from airlessness, cold, lack of pressure, etc.
Immune to blindness
Spilled blood will turn stone to quartz (power 19, most stone is difficulty 13)
Radioactive touch (WIL) - poison enemies with a touch
Star kiss (power 25) - grant another the ability to surive in space with an infusion of pure astral aether
Greater powers:
Pulsar form (once/week for 30 seconds) - emit a stream fo electromagnetic radiation at power 42 while looking like a cold white star
Constellation communion - commune with the predominant
Zodiac sign constellation and gain a 42 in a specific power based on the sign for 5 minutes per use; cool down time of 1 hour between uses
Blackhole (implode yourself into a blackhole and consume all around you - suicide move; power 115)
Binary star - create a temporary clone (1 hour) to aid you
Summon meteor shower - 1/day, summon a shower of small but damaging meteors (damage: 25/25, 33/33, 42/42)