| Race | Flint Dragon |
| Over-race | Dragon |
| Classification | Sundry |
| Family | Viridian Pillars |
| Sphere | Earth |
| Origin | Developed as dragons absorbed earthpower |
| Lifespan | 100,000 years |
| Habitat | Deep underground |
| Food | Omnivorous/energies |
| Description | At birth, all dragons look like large, pink worms. At maturity, dragons grow to be massive stone earthworms. |
| Procreation | Dragons mate with each other only. Without intense supernatural interference, half-dragons are an impossibility. Dragons lay one to three eggs at a time. Upon hatching, a dragon immediately begins absorbing background energies. All dragon eggs are filled with pure, liquid draconic energy, which sustains the baby dragon upon hatching. |
| Esoterica | Flint dragons have absorbed great quantities of earthpower aether. They also use currents aether, white tiger aether, viridian aether, and rubedian aether. Foundation, Damaskian power, shadow, ethereal energy, rending, muscle, recursion, kor, gebvel, hegnh, and mashoaab are all common. Divine energies are not uncommon. Other powers vary. |
| Special Powers | Dragons gain new powers as they accumulate more energies. At each stage of growth, they gain a new ability, usually culminating with the twelfth ability when they accumulate . The usual progression of powers is as follows:
All dragons accumulate energies by absorbing them naturally from the area around them. As such, they must carefully cultivate their lairs to provide the right kinds of energies, hence they hoard appropriate objects. Other common powers include petrifying touch, rockblast, control stone, and tunneling. |
| Alternate Forms | Flint dragons sometimes take the form of flint dwarves if need be. |
| Weaknesses | Msawhat-corrupted aether will hurt them. |
| Subspecies | Stone worms are dragons that consumed more earthpower than most. They become unmoving statues that petrify the world around them for miles. |
| Culture | Flint dragons lay their eggs in deep caverns where they are cared for by their parents. Once mature, they are welcomed into the clan after being tested. If they fail the test, they become kren-khohm, and they must redeem themselves by gathering enough gemstones. If they fail this, they remain exiles or find a new clan or start their own. Within the clan, dragons work diligently on building caverns and tunnels to dwell in and store their hoards. They ally or employ local communities to serve them. When they grow old, they usually burrow deep to die alone. |
| Notables | Geoquargorm, Flint Dragon Manifest |
| Sample statistics | For all draconic powers, the rule is 1 point in a stat costs 6 points of an energy. (Mature) PRO 19 ATH 20 STR 37 AWA 23 WIL 22 ROG 13 (Mature) PRO 19 ATH 20 STR 37 AWA 23 WIL 22 ROG 13 |
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