The Divine War has brought the Champions of Shem into major conflicts, making them both targets and focuses of important missions for their patrons.

Arcs :
1. Obsidian:
Fleeing the mortal realms, the Champions of Chaos, Agony, and Misfortune join forces to create a special fortress within the plane of Broken Obelisk, but there they are hunted down by legendary Aeonian heroes.

PCs:

2. Agate:
Seeking power to protect her demesne, the Champion of Philosophy, Iman, has brought her best Servitors with her into the Collective Subconscious, where she intends to become one with thought.

PCs:

3. Velour:
The Divine War wages. A rogue Law-caster from Lost Dwyre has led a force into the City of Mists, where Aeonians seek to stop them. Many die before the Champions of Emotion, Infinity, and Science team up together to bind them while their Servitors go on a quest to permanently defeat these chainbreakers.

PCs:

4. Viridian:
The seven Viridian Champions meet with the Sons of Shem after the Sons have formed new worlds and healed the World Tree, learning that each must finish the healing by becoming one with the Tree. Each Champion must get their affairs in order and prepare to merge.

PCs:

5. Brownstone:
The Fair Duke Fanuel, the Champion of Equality, takes a day as an anonymous mortal to confront the injustices they face, and he comes to a decision.

PCs:

6. Vermilion:
In Throttignaetha, the Champions of Neutrality, Predation, Skill, and Boundaries are standing their ground against invading forces.

PCs:

7. Indigo:
The Champion of Dreams and the Champion of Fortune team up to solve a crime in the Summer Country. Their investigation takes them into the Dream Realm, where they are faced with difficult decisions.

PCs:

8. Crystal:
The Champion of Vision and her Servitors travel the world, seeking pieces for her wondrous hat.

PCs:

9. Platinum:
A group of children are trapped in the midst of a battle in the Divine War, when the Champion of Hope comes upon them. Players would be the children.

PCs:

10. Jasper:
A group of children are being hunted by the Champion of Nightmare... and turn the tables. Players would be the children.

PCs:

11. Bright:
The Demon Lord Hurrun brings an army across Jesenya, and the Champion of Light and his Servitors must face the demonic horde.

PCs:

12. Pearl:
A promise is made and fulfilled, and the Servitors of Peace must serve their master by opening a gate.

PCs:

13. Inhuman:
A group of Staves of Justice attempt to solve an Ages-long series of serial killings, and they lead to the Champion of Inhumanity.

PCs:

14. Titanium:
The Champion of Wisdom and his friend the Champion of Dragons join forces against the Champion of Destruction.

PCs:

15. Taupe:
The Champion of Hearth and Home travels with his Servitors to meet with Mother Shem, facing enemies of great power along the way.

PCs:

16. Emerald:
A song plays...

PCs:

This topic: Shem > Campaigns > Transitions > ThePreamble > Championfall
Topic revision: 17 Feb 2019, SallyJaneBlack
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