| Race | Capcaun |
| Over-race | Ogre |
| Classification | Humanoid |
| Family | True |
| Sphere | Pestilence |
| Origin | Venair made them from the originals |
| Lifespan | 70-90 years |
| Habitat | Swamps |
| Food | Flesh |
| Description | Capcauns stand about 9' tall. They have black hair, green skin, & yellow eyes (not irises) set in a dog-head. They have sharp fangs & tusks, huge bellies, & piebald skin. Their bodies are usually very scarred. |
| Procreation | Follows the mother amongst ogres. Halfbreeds are possible but rare. |
| Magic | One in a million have soul magic. One in five hundred thousand have heart magic. Body magic is not uncommon, & mind magic is possible. Void is possible, & faith is not uncommon. |
| Special Powers | Capcauns are extremely strong. Their bodies were made to process the flesh of intelligent beings, & as such, they have strong constitutions. They are generally unaffected by the cold, & they have increidble disease resistance. Their fangs are poisonous. |
| Weaknesses | Healing magic or faith hurts them. |
| Culture | Capcauns eat intelligent beings. In their own societies, they have farms, slave pits, & trade that supplies this delicacy. In normal society, however, most give up this vice. Capcauns live in swamps, where they build boats & huts & dominate the landscape. They are notorious kidnappers, especially of princesses and children. They tend to hunt & raid small swamp-towns. |
| Notables | General Venok K'lau, Red Cloak |
| Sample statistics | PRO 12 ATH 11 STR 16 Cold Resistance 19 Disease Resistance 19 AWA 10 WIL 10 ROG 10 Venom 13 |
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