Skills
Skills are something a character learns. Skills can range from mundane things like cooking or writing to magical things like spellcasting.
Common Mundane Skills
Some common mundane skills in the All Things End setting include the following:
- Animal care: most in the area know how to care for horses, dogs, cats, goats, sheep, chickens, pigs, or other livestock or domesticated animals.
- Cleaning: tidiness is a useful skill when you live in the wild.
- Cooking: a basic skill that many end up having to learn just to get by.
- Farming: most in the area know how to grow their own food at least.
- Firearms: skill with firearms is rarer than melee combat, but less rare now than it ussed to be.
- First Aid: rudimentary first aid.
- Fishing: living in a coastal region means a lot of people end up knowing how to fish, especially if they're too poor to buy food.
- Foraging: the skill of finding food, water, or other necessities while living in the wilderness.
- Hunting: in the wilderness, this is how you get meat.
- Riding: most in the area rely on horses for travel.
- Survival: a broader set of skills that includes foraging, hunting, building shelter, fishing, and knowing when and where to be to be safe in the wilderness.
- Wagon driving: it's useful to know how to drive wagons if you're carrying a heavy load.
Less Common Skills
Some skills that many criminals have that aren't very common include the following:
- Archery: skill with bow and arrow or crossbows is not uncommon.
- Politics: knowing the political landscape and how to engage with it.
Specific Occupation Skills
Every occupation can either have a list of specific skills or a blanket score under their occupation name. [to be filled in later]
Other skills are probable. Consult the GM.