Skills
Skills are mundane things a character learns, as opposed to abilities, which are magical. A skill is something that is actively used, that is applied, rather than a lore, which is knowledge someone has.
Basic Skills
These are skills almost everyone has to some degree within the current setting, though in some cases you might intentionally choose not to have one of these if it fits your character's background to lack a specific skill. You would have a score in all of these, though not all will be relevant.
- Cleaning
- Cooking
- First aid
- Hunting
- Survival
- Music or singing
- Riding
Common Skills
Some common but not universal skills include the following. You can have some of these without justifying it in your backstory.
- Animal handling
- Archery
- Bartering
- Direction sense
- Domestic skills
- Gardening
- Hospitality
- Musical instrument
- Repair
- Sewing
- Wagon driving
Players should choose skills that make sense for their character to have. Consult the GM.
Uncommon Skills
These are other skills, usually connected to a major occupation, just to give you some ideas. If you want one of these, it has to be justified in your backstory. Every character will have a set of skills based on their main occupations, but anyone can take one of the following if they justify it.
- Carpentry
- Commerce
- Farming
- Fencing
- Firearms
- Gun care
- Herbalism
- Herding
- Investigation
- Literature
- Masonry
- Medicine
- Memorization
- Mining
- Organizing
- Research
- Rope work
- Sailing
- Scavenging
- Tactics
- Trapping
- Travel
- Weapon/armor care
- Woodworking
- Writing
Scores
Every skill will have a score. They work on a similar scale to stats, but they are adjusted because they are not innate:
Score |
Decription |
| 10-12 |
Journeyman |
| 1-3 |
Untrained and guessing |
| 4-6 |
Untrained but educatedly guessing |
| 7-9 |
Just learning |
| 13-15 |
Professional |
| 16-18 |
Elite |
| 19-21 |
Best mortal alive at the skill |
| 22-24 |
Best mortal at the skill to ever live |
| 25-42 |
Supernaturally skilled |
| 43+ |
Beyond mortal possibility |